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daeva

The Daeva

The deities of Kyor are collectively known as the Daeva. They are organized by their origin.

The Dead Daeva

Before the time of mortals, the world of Kyor was in the possession of a number of gods who were defeated by the Old Daeva and then forgotten in time. Every so often, their existence is revealed by mortals and a form of worship allows them to return to a semblance of power. Some monsters created by these Daeva in ancient times still exist, asleep or locked away from civilization. One such minion of the dead gods is a colossal undying monster who slumbers deep beneath the surface known as The Tarasque. Other dead gods include:

  • Alkir - A four-horned being that fed on lust, pain and death of mortal souls that once enslaved the ancient tieflings of eastern Radavan
  • Auril - The queen of winter may have fled into the Feywild rather than face the might of the Old Gods to stay among the world of mortals, but artifacts of her worship still exists across Kyor
  • The Demiurge - Perhaps once a progenitor deity of creation, ancient lore suggests that this being went mad and was defeated by the nine back when the old gods were new
  • Nerull - Once the god of death, his power was usurped by his bride Nera who bacame the Raven Queen
  • Olidammara - Once a demigod of song and story, Olidammara was slain and cannibalized in a sick ritual to take the deity's power by the Prelate of Salt Temple
  • Takhisis - Mother of dragons and nursemaid of horrors

Depending on their power, the Dead Daeva can exert their will through both Warlock and Cleric minions.

The Old Daeva

The nine old deities of Radavan embody certain elements of life. There are several pantheons on the various continents of Kyor that mirror the nine but might have vastly different trappings.

The deities and the cleric domains that represent them are:

There are no warlocks of “The Nine,” and while a cleric may choose a single patron they would honor the entire pantheon. The Old Daeva work in concert, collectively building on their efforts. They are aloof and remote deities, and are loathe to communicate directly with their followers instead relying on ancient texts, living saints, and prophetic dreams. Their basic holy book shared throughout the continent of Radavan is known as the Codex of the Nine.

The New Daeva

Some deities are worshiped by the younger races monotheistically, or in newer pantheons that are perhaps reflections of the nine Old Daeva. For example, the human Separatists of Radavan worship only the Traveller. There are any number of these beings, each with an amount of divine power they lend to the mortal realm. They are collectively known as the “New Daeva” to separate them from the pantheon of the nine.

The New Daeva are more apt to speak directly to their clerics than the Old Daeva. Many don't even have worshipers as much as Warlocks that they have contracted to do their bidding. Unlike the Old Daeva, followers of the New Daeva often work against the other gods, sometimes violently opposing one another's agendas.

The Outer Daeva

A number of deities not native to Kyor lend their power to the mortals of this world. These mind-bending beings are typically the source of power for warlocks. They include:

  • Ancient cthulhuoid monstrosities that originate from beyond the void are collectively known as the Great Old Ones.
    • The being known as the King in Yellow is thought to be the ultimate leader of The Masters from a throne deep in the empty bowels of space and time.
  • Demigods who were once men, or born of man and daeva are also known to grant powers to particular warlocks.

Superstitions

Most of these superstitions are still held, but were at one time important ways to stay on the right side of the powers that be in Kyor.

  • Don't loot the tombs of those buried honorably they come back in your dreams to steal your soul.
  • Always exit the bed from the same side as you entered it, else the long rest you just finished will be taken from you.
  • Beware sleeping in the light of the moon, it causes moon madness.
  • Walking backwards allows a demon to know where you are going.
  • Hang a mirror by your door to distract a devil from entering your room.
  • Don't sleep outdoors beneath a full moon, or else the hag queens will be able to enter your dreams.
daeva.txt · Last modified: 2022/07/26 00:49 by andrew