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radavan [2021/07/15 14:05] – [A Gazatteer of Radavan] andrewradavan [2021/12/27 01:55] (current) – [A Gazetteer of Radavan] andrew
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 ====== The Wilds of Radavan ====== ====== The Wilds of Radavan ======
  
-The Continent of Radavan is a newer territory settled in the past few centuries by all three heritages. It is also the ancestral homeland of the [[Dragonborn]] and [[tieflings|Tiefling]] races - ancient enemies who managed to unite to fight against [[masters|"the masters"]] who had invaded from [[void|"the void"]] and left their seeds of corruption and evil throughout the continent. +The Continent of Radavan is a newer territory settled in the past few centuries by all three heritages. It is also the ancestral homeland of the [[Dragonborn]] and [[tieflings|Tiefling]] races - ancient enemies who managed to unite to fight against [[masters|"the masters"]] who had invaded from [[void|the void]] and left their seeds of corruption and evil throughout the continent. 
  
 In the past century, a great war was fought against a warlord of [[masters|"the masters"]] who was never truly dead named [[Corvax]]. The result of this conflict was a continent-wide pandemic that continues to make travel between points of civilization problematic.  In the past century, a great war was fought against a warlord of [[masters|"the masters"]] who was never truly dead named [[Corvax]]. The result of this conflict was a continent-wide pandemic that continues to make travel between points of civilization problematic. 
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   * [[Highport]] is a scenic former pirate shelter along the cliffs of the Serene Expanse Ocean. It has grown to one of the largest and prosperous ports on the continent of Radavan. Its navy is one of the mightiest, perhaps even rivaling that of the [[albion|Elven Empire]].   * [[Highport]] is a scenic former pirate shelter along the cliffs of the Serene Expanse Ocean. It has grown to one of the largest and prosperous ports on the continent of Radavan. Its navy is one of the mightiest, perhaps even rivaling that of the [[albion|Elven Empire]].
   * [[Reumix]] was built in the shadow left by the [[Verdant Empire]] at the confluence of the Silt and Bitter rivers. While it started as a humble outpost in the middle of the desert it has grown in importance as vaults full of ancient artifacts are located in the nearby wastes and plundered for wealth and power.   * [[Reumix]] was built in the shadow left by the [[Verdant Empire]] at the confluence of the Silt and Bitter rivers. While it started as a humble outpost in the middle of the desert it has grown in importance as vaults full of ancient artifacts are located in the nearby wastes and plundered for wealth and power.
-  * [[Vice]]  +  * The city-state of [[Vice|Vice]], located on the edge of the [[Plaguelands]] in southwest [[Radavan]] is founded on a series of oasis in the middle of the desert as a stopover of trade, and has grown to be a hub of gambling, excess, intoxicants, and poor judgement which begat its name
-  * [[Hesparta]] is the ancient home of the [[dragonborn|Two-Headed Kingdom]]. It is located in the west of the continent.  +  * The keep at [[Bizancio]] started as a cross-heritage bandit settlement and has become one of the most important ports of trade on the continent of Radavan.  
-  * [[Aithin]] is the ancient city of the [[Tieflings]] of Radavan.  It is located in the west of the continent.  +  * The cliffs of [[Mistburg]] are important because of the valuable minerals pulled from the continent there by a combination of dwarven guild technologies and human interests. It is a place said to be perpetually haunted by the vast number of convict workers who are regularly lost in the mines and millsIt is also the home of the [[followship|Black Hand Followship]].
-  * The city of [[Juntandria]] once housed the mighty cavalries of the Human [[Separatists]] who moved to Radavan to escape the rule of those who would control them. However, since the curse of the [[Vex of Ruin]] this great city has lost over half of its population and is gradually falling into ruin. It is located at the entrance to the inner sea of Radavan.  +
-  * [[citadel|New Citadel]] remains the seaside central marketplace for all guild activity on the continent of Radavan. It is located on the northeast corner of the inner sea of RadavanThere is a network of tunnels radiating out from New Citadel throughout the length of the mountains regions of Radavan.+
   * [[Thumlin]] is another guild-based city on the rocky Northern coasts of Radavan.    * [[Thumlin]] is another guild-based city on the rocky Northern coasts of Radavan. 
 +  * The village of [[Sallegrange]] is somewhat remote, perched in the eastern foothills of the Stony Mountains of Radavan. It is located along the North Road two days from [[Restwell Keep]].
 +
 +  * [[Hesparta]] is the ancient home of the [[dragonborn|Two-Headed Kingdom]]. It is located in the southwest portion of the continent. 
 +  * [[Aithin]] is the ancient city of the [[Tieflings]] of Radavan.  It is located in the northwest portion of the continent. 
 +  * The city of [[Juntandria]] once housed the mighty cavalries of the Human [[Separatists]] who moved to Radavan to escape the rule of those who would control them. However, since the curse of the [[Vex of Ruin]] this great city has lost over half of its population and is gradually falling into ruin. It is located at the entrance to the inner sea of Radavan. 
 +  * [[citadel|New Citadel]] is built in the footprint of the remains of an undermountain dwarven vault lost three centuries ago when [[warforged|Automatons]] rebelled against their masters. It is located on the northeast corner of the inner sea of Radavan. 
   * [[Greater Eastcaster]] is a newer human city built to help bring resources out of the interior of the continent of Radavan.   * [[Greater Eastcaster]] is a newer human city built to help bring resources out of the interior of the continent of Radavan.
   * The libraries of the elegant forest city of [[Arwel]] represent a new age in the history of the elven heritage that accepts all elves as equals and rejects the ancient caste system. It is famed for its majestic waterfalls and free-thinking society.    * The libraries of the elegant forest city of [[Arwel]] represent a new age in the history of the elven heritage that accepts all elves as equals and rejects the ancient caste system. It is famed for its majestic waterfalls and free-thinking society. 
   * The frozen fortress of [[Galemir]] is a crumbling holdover of the [[albion|Elven Empire's]] former might. It is located on a separate island northwest of the continent.    * The frozen fortress of [[Galemir]] is a crumbling holdover of the [[albion|Elven Empire's]] former might. It is located on a separate island northwest of the continent. 
-  * The keep at [[Bizancio]] started as a cross-heritage bandit settlement and has become one of the most important ports of trade on the continent of Radavan.  
-  * The cliffs of [[Mistburg]] are important because of the valuable minerals pulled from the continent there by a combination of dwarven guild technologies and human interests. It is a place said to be perpetually haunted by the vast number of convict workers who are regularly lost in the mines and mills. It is also the home of the [[followship|Black Hand Followship]]. 
   * [[aerie|The Aerie]] is a small kingdom of halflings ruled by an aristocracy of [[Aarakocra]] who have carved out a space for themselves safe from the [[Vex|Vex of Ruin]].   * [[aerie|The Aerie]] is a small kingdom of halflings ruled by an aristocracy of [[Aarakocra]] who have carved out a space for themselves safe from the [[Vex|Vex of Ruin]].
  
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 ===== A History of Radavan ===== ===== A History of Radavan =====
  
-Known as the "New World" in the far west, Radavan has only been discovered and settled by the three heritages in more recent times+Known as the "New World" in the far west, Radavan has only been discovered and settled by the three heritages in more recent ages
  
 ==== PERIOD: The Before Times ==== ==== PERIOD: The Before Times ====
  
-The times before the three heritages arrived to Radavan+The times before the [[heritages|three heritages]] arrived on [[Radavan]]
  
   * In the before times, there were two groups of The Ancients on Radavan who struggled against one another. One revered learning and civilization while the other revered war and struggle (Athens / Sparta)   * In the before times, there were two groups of The Ancients on Radavan who struggled against one another. One revered learning and civilization while the other revered war and struggle (Athens / Sparta)
-  * The Tieflings call themselves The Assembly, and historically ruled democratically with a council elected every four years.  +  * The [[Tieflings]] call themselves The Assembly, and historically ruled democratically with a council elected every four years.  
-  * The Dragonborn call themselves The Two-Headed Kingdom, and historically were ruled by two kings of equal power who ruled until they retired, died, or were forced out of office through trial by combat. Only soldiers were considered full citizens.+  * The [[Dragonborn]] call themselves The Two-Headed Kingdom, and historically were ruled by two kings of equal power who ruled until they retired, died, or were forced out of office through trial by combat. Only soldiers were considered full citizens
 +  * Both ancient heritages spread across Radavan, founding cities such as [[Sanguine]] and ancient [[Reumix]].
   * The two groups almost destroy much of their heritages, fighting with magic crossing Radavan. Whole cities are ruined and deserted for fear of the arcane waste and monsters left over.   * The two groups almost destroy much of their heritages, fighting with magic crossing Radavan. Whole cities are ruined and deserted for fear of the arcane waste and monsters left over.
-  * The Masters arrive and begin to take their toll on all the Ancients. +  * The [[Masters]] arrive and begin to take their toll on all the Ancients. 
-  * There are small communities of these two groups left within the interior of Radavan when the three heritages arrive+  * There are small communities of these two groups left throughout Radavan when the three heritages arrive.
  
  
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   * Armies of the dead emerge, commanded by Abeloths and Hags further complicating things.   * Armies of the dead emerge, commanded by Abeloths and Hags further complicating things.
   * Warden Theobard the Greater, a famed general of the human [[Separatists]], enlists the help of several Guilds of the         * Warden Theobard the Greater, a famed general of the human [[Separatists]], enlists the help of several Guilds of the      
-  * Dwarves to harness the power of the Porphyrous Wyrms to drive back the forces of Corvax. 
-  * Some of the Porphyrous Wyrms continued to mutate, growing limbs and wings - some even breathing fire. Radavanian dragons are born. 
   * Corvax is revealed to be an imposter   * Corvax is revealed to be an imposter
   * All the races unite against this fight   * All the races unite against this fight
radavan.1626357954.txt.gz · Last modified: by andrew