radavan
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
radavan [2021/07/15 14:12] – [PERIOD: The Before Times] andrew | radavan [2021/12/27 01:55] (current) – [A Gazetteer of Radavan] andrew | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== The Wilds of Radavan ====== | ====== The Wilds of Radavan ====== | ||
- | The Continent of Radavan is a newer territory settled in the past few centuries by all three heritages. It is also the ancestral homeland of the [[Dragonborn]] and [[tieflings|Tiefling]] races - ancient enemies who managed to unite to fight against [[masters|" | + | The Continent of Radavan is a newer territory settled in the past few centuries by all three heritages. It is also the ancestral homeland of the [[Dragonborn]] and [[tieflings|Tiefling]] races - ancient enemies who managed to unite to fight against [[masters|" |
In the past century, a great war was fought against a warlord of [[masters|" | In the past century, a great war was fought against a warlord of [[masters|" | ||
Line 15: | Line 15: | ||
* [[Highport]] is a scenic former pirate shelter along the cliffs of the Serene Expanse Ocean. It has grown to one of the largest and prosperous ports on the continent of Radavan. Its navy is one of the mightiest, perhaps even rivaling that of the [[albion|Elven Empire]]. | * [[Highport]] is a scenic former pirate shelter along the cliffs of the Serene Expanse Ocean. It has grown to one of the largest and prosperous ports on the continent of Radavan. Its navy is one of the mightiest, perhaps even rivaling that of the [[albion|Elven Empire]]. | ||
* [[Reumix]] was built in the shadow left by the [[Verdant Empire]] at the confluence of the Silt and Bitter rivers. While it started as a humble outpost in the middle of the desert it has grown in importance as vaults full of ancient artifacts are located in the nearby wastes and plundered for wealth and power. | * [[Reumix]] was built in the shadow left by the [[Verdant Empire]] at the confluence of the Silt and Bitter rivers. While it started as a humble outpost in the middle of the desert it has grown in importance as vaults full of ancient artifacts are located in the nearby wastes and plundered for wealth and power. | ||
- | * [[Vice|The city-state of Vice]], located on the edge of the [[Plaguelands]] in southwest [[Radavan]] is founded on a series of oasis in the middle of the desert as a stopover of trade, and has grown to be a hub of gambling, excess, intoxicants, | + | * The city-state of [[Vice|Vice]], located on the edge of the [[Plaguelands]] in southwest [[Radavan]] is founded on a series of oasis in the middle of the desert as a stopover of trade, and has grown to be a hub of gambling, excess, intoxicants, |
- | * [[Hesparta]] is the ancient home of the [[dragonborn|Two-Headed Kingdom]]. It is located in the west of the continent. | + | * The keep at [[Bizancio]] started as a cross-heritage bandit settlement and has become one of the most important ports of trade on the continent of Radavan. |
- | * [[Aithin]] is the ancient city of the [[Tieflings]] | + | * The cliffs |
- | * The city of [[Juntandria]] once housed the mighty cavalries | + | |
- | * [[citadel|New Citadel]] remains the seaside central marketplace for all guild activity on the continent of Radavan. It is located on the northeast corner of the inner sea of Radavan. There is a network of tunnels radiating out from New Citadel throughout the length of the mountains regions of Radavan. | + | |
* [[Thumlin]] is another guild-based city on the rocky Northern coasts of Radavan. | * [[Thumlin]] is another guild-based city on the rocky Northern coasts of Radavan. | ||
+ | * The village of [[Sallegrange]] is somewhat remote, perched in the eastern foothills of the Stony Mountains of Radavan. It is located along the North Road two days from [[Restwell Keep]]. | ||
+ | |||
+ | * [[Hesparta]] is the ancient home of the [[dragonborn|Two-Headed Kingdom]]. It is located in the southwest portion of the continent. | ||
+ | * [[Aithin]] is the ancient city of the [[Tieflings]] of Radavan. | ||
+ | * The city of [[Juntandria]] once housed the mighty cavalries of the Human [[Separatists]] who moved to Radavan to escape the rule of those who would control them. However, since the curse of the [[Vex of Ruin]] this great city has lost over half of its population and is gradually falling into ruin. It is located at the entrance to the inner sea of Radavan. | ||
+ | * [[citadel|New Citadel]] is built in the footprint of the remains of an undermountain dwarven vault lost three centuries ago when [[warforged|Automatons]] rebelled against their masters. It is located on the northeast corner of the inner sea of Radavan. | ||
* [[Greater Eastcaster]] is a newer human city built to help bring resources out of the interior of the continent of Radavan. | * [[Greater Eastcaster]] is a newer human city built to help bring resources out of the interior of the continent of Radavan. | ||
* The libraries of the elegant forest city of [[Arwel]] represent a new age in the history of the elven heritage that accepts all elves as equals and rejects the ancient caste system. It is famed for its majestic waterfalls and free-thinking society. | * The libraries of the elegant forest city of [[Arwel]] represent a new age in the history of the elven heritage that accepts all elves as equals and rejects the ancient caste system. It is famed for its majestic waterfalls and free-thinking society. | ||
* The frozen fortress of [[Galemir]] is a crumbling holdover of the [[albion|Elven Empire' | * The frozen fortress of [[Galemir]] is a crumbling holdover of the [[albion|Elven Empire' | ||
- | * The keep at [[Bizancio]] started as a cross-heritage bandit settlement and has become one of the most important ports of trade on the continent of Radavan. | ||
- | * The cliffs of [[Mistburg]] are important because of the valuable minerals pulled from the continent there by a combination of dwarven guild technologies and human interests. It is a place said to be perpetually haunted by the vast number of convict workers who are regularly lost in the mines and mills. It is also the home of the [[followship|Black Hand Followship]]. | ||
* [[aerie|The Aerie]] is a small kingdom of halflings ruled by an aristocracy of [[Aarakocra]] who have carved out a space for themselves safe from the [[Vex|Vex of Ruin]]. | * [[aerie|The Aerie]] is a small kingdom of halflings ruled by an aristocracy of [[Aarakocra]] who have carved out a space for themselves safe from the [[Vex|Vex of Ruin]]. | ||
Line 31: | Line 33: | ||
===== A History of Radavan ===== | ===== A History of Radavan ===== | ||
- | Known as the "New World" in the far west, Radavan has only been discovered and settled by the three heritages in more recent | + | Known as the "New World" in the far west, Radavan has only been discovered and settled by the three heritages in more recent |
==== PERIOD: The Before Times ==== | ==== PERIOD: The Before Times ==== | ||
Line 93: | Line 95: | ||
* Armies of the dead emerge, commanded by Abeloths and Hags further complicating things. | * Armies of the dead emerge, commanded by Abeloths and Hags further complicating things. | ||
* Warden Theobard the Greater, a famed general of the human [[Separatists]], | * Warden Theobard the Greater, a famed general of the human [[Separatists]], | ||
- | * Dwarves to harness the power of the Porphyrous Wyrms to drive back the forces of Corvax. | ||
- | * Some of the Porphyrous Wyrms continued to mutate, growing limbs and wings - some even breathing fire. Radavanian dragons are born. | ||
* Corvax is revealed to be an imposter | * Corvax is revealed to be an imposter | ||
* All the races unite against this fight | * All the races unite against this fight |
radavan.1626358350.txt.gz · Last modified: by andrew