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start [2013/03/04 00:46] – dave | start [2013/07/22 15:00] – dave |
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The campaign begins 40 years later. In North Eastern Texas, a community of survivors, protected by a natural escarpment, have survived and have begun to thrive. However, the town marshal and council have figured that many of the relic resources they have counted on are giving out and the community is going to have to send teams back out into the wider world to procure the things needed to keep the town alive and to allow it to grow. So, he has begun to pick teams of "Outlanders" to undertake missions in the wilds. | The campaign begins 40 years later. In North Eastern Texas, a community of survivors, protected by a natural escarpment, have survived and have begun to thrive. However, the town marshal and council have figured that many of the relic resources they have counted on are giving out and the community is going to have to send teams back out into the wider world to procure the things needed to keep the town alive and to allow it to grow. So, he has begun to pick teams of "Outlanders" to undertake missions in the wilds. |
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The player characters will be members of the Outlander teams, and each session will be taked with completing a mission, which, if successful, will open up new resources and options for the members of the teams. The game will be played using the Savage Worlds game system. | The player characters will be members of the Outlander teams, and each session will be tasked with completing a mission, which, if successful, will open up new resources and options for the members of the teams. The game will be played using the Savage Worlds game system. |
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[[The Region|The Region]] | [[The Region|The Region]] |
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| [[Missions|Missions]] |
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| [[The Current State of Things|The Current State of Things]] |
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