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missions [2013/03/12 17:01] – created dave | missions [2013/07/01 12:39] – dave |
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The Mutants and Muskets campaign revolves around the idea of Missions. At the end of each session, the players will decide upon a mission for the next session. Each available mission has a Task (general material goal concerning what must be done) and a Benefit (advantage gained if mission accomplished). Some Missions might also have a pre-requisite, some other mission or advancement that must be finished first. Below is a list of pre-defined technological missions, that will give players access to better weapons or other equipment, but additional missions can also be developed (e.g. dealing with a particular enemy, fending off an attack on Scarptown etc.). | The Mutants and Muskets campaign revolves around the idea of Missions. At the end of each session, the players will decide upon a mission for the next session. Each available mission has a Task (general material goal concerning what must be done) and a Benefit (advantage gained if mission accomplished). Some Missions might also have a pre-requisite, some other mission or advancement that must be finished first. Below is a list of pre-defined technological missions, that will give players access to better weapons or other equipment, but additional missions can also be developed (e.g. dealing with a particular enemy, fending off an attack on Scarptown etc.). |
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Pre-Defined Missions: {{:missions.pdf|}} | **Pre-Defined Missions**: {{:missions.pdf|}} |
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| **Completed Missions**: Leather Shop (March 2055), Rabies Cure (April 2055); Metalworks (June 2055), Expanded Distillery (August 2055), Powder Mill (October 2055), Improved Metalworks (November 2055). Chem Lab (December 2055), Gun Shop (January 2056), Improved Gun Shop (January 2056), |