action_economy
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action_economy [2024/08/28 13:14] – created andrew | action_economy [2024/08/28 14:55] (current) – [Action Economy] andrew | ||
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====== Action Economy ====== | ====== Action Economy ====== | ||
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Players start each combat round with a Major action and a Minor action. | Players start each combat round with a Major action and a Minor action. | ||
- | The Major action may be used to: | + | ===== Major Action ===== |
+ | |||
+ | |||
+ | A player character' | ||
* Attack | * Attack | ||
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* Any Minor action below | * Any Minor action below | ||
- | The Minor action may be used to: | + | ===== Minor Action ===== |
+ | |||
+ | A player character' | ||
* Move 30' | * Move 30' | ||
* Reload a firearm (note that most firearms require two actions to reload) | * Reload a firearm (note that most firearms require two actions to reload) | ||
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* Brace - Get a free attack against a charging opponent | * Brace - Get a free attack against a charging opponent | ||
* Overwatch - Get a free missile attack when an opponent moves to become a possible target | * Overwatch - Get a free missile attack when an opponent moves to become a possible target | ||
+ | |||
+ | ===== Fleeing ===== | ||
+ | |||
+ | Fleeing requires the action of some if not all of the party members actions. Any player can propose that all the characters flee the fight. If all players agree, they successfully retreat, carrying any fallen heroes away with them. The party suffers a campaign loss determined at the time of the retreat. The point of this rule is to encourage daring attacks and to make retreating interesting on the level of story rather than tactics. | ||
action_economy.1724850896.txt.gz · Last modified: 2024/08/28 13:14 by andrew