Cypress Tristan Mercy Henceforth
Class/Level: Cleric/Fighter – 4
Species: Golden High Elf
Alignment: Lawful – The Lord Protector Initiate
Str:17
Dex:10
Con:11
Int:14
Wis:18
Cha:10
Elf Immunities – immune to ghoul paralysis and +2 to saving throws vs sleep/charm
+2 to saving throws against breath weapons, energy drain attacks, fumbles, weapon effects, and paralysis causing spells or effects
+1 damage w/ melee and hurled weapons
+1 to hit and damage w/ melee weapons
+1 to all saving throws
+4 attack bonus
Darkvision
Languages: Common, Elvish, Angelic, Demonic, Trollish, Gnomish
Skills: Secret Door Skill, Treat Critical Injury
Combat Maneuvers: Charge, Disarm, Parry, Fighting Withdraw, Split or Hook Shield, Stand and Fight, Unhorse, Fighter Rampage Attack: 4
AC: 14 (armor - scale mail)
HP: 25
Move: 30' (25’ armored)
Weapons:
- Short bow, back quiver w/ 20 arrows – 1d6, 2 handed, medium, 50/100/150
- Two-handed sword – 1d8+1, 2 handed, large (+4 to hit, +2 damage)
- Silver dagger - 1d4, 1 handed, small, , fast draw, hurled, anti-mail (+1 hit scale or chain)
- Shield of the Guardian - +3 AC, +1 to all saving throws
- Mace of Judgment - +1 attack/damage mace, 1d6, 1 handed, medium, anti-plate
Gear:
- Divine Symbol
- Backpack (8) – bow string, 2 sets of clothing and a pair of boots
- Baldric (3) – bow, two-handed sword
- Healer’s bag
- Herbalist's bag - 3 comfrey, goldenrod, tamarind, white lotus, woundwart, garlic
- Bandoleer – holy water, shrinking potion, chaulmoogra oil
- Money pouch – no more than 200g on hand
- Large wine skin with 4 pints of wine
- 2 large sacks
- Food bag w/ 7 days iron rations
CLERIC:
Tithe: Clerics must donate 10% of their income from whatever source to their temple organization. For treasure taken on adventure, they get the XP value before the donation.
Turn or Command Undead: Lawful Clerics can turn or destroy the undead. A cleric cannot use this power any round that he has already suffered damage or if he is in melee contact with enemies.
Current Spells: (Level 4: 2 level 1 and 1 level 2 + God type + Alignment type + 1-1st level spell )
FIGHTER:
Fighter Rampage: When a Fighter brings an enemy to 0 hit points by a weapon attack, they may make another melee attack against any enemy in reach (if they have not moved yet they may move now and take the second attack). If they continue to bring targets down to 0 hit points with these rampage attacks, they can continue making them until reaching Max Rampage.
Combat Modifications: Unlike other classes, who only get 1, Fighters can make an Extra Attack against 2 different enemies who attempt to leave combat with them per round. Enemies on foot suffer a -2 to hit a fighter who is on horseback.
XP: 12551/24000
* Starting XP: 5500
* Session One: 900 XP + 115 gp = 1015 XP + 5500 = 6515
* Session Six: 625 XP + 145 gp = 770 XP + 6515 = 7285
* Session Nine: 1620 XP + 420 gp = 2040 XP + 7285 = 9325
* Session Eleven: 750 XP + 328 gp = 1078 XP + 9325 = 10403
* Session Twelve: 750 XP + 1398 gp = 2148 XP + 10403 = 12551
Gold: 863
* Starting Gold: 180
* Initial Shopping: -166 = 14
* Session One: 115-12 = +103 = 117
* Taurus Expenses and Shopping: -60 = 57
* Session Six: 145-15 = +130 = 187
* Gemini Expenses and Shopping: -60 = 127
* Session Nine: 420-42 = +378 = 505
* Cancer Expenses and Shopping: -195 = 310
* Session Eleven: 328-33 = +295 = 605
* Session Twelve: 1398-140 = 1258
* Shopping and Recruitment: -395 = 863
Tithes: 102
* Session One: 12
* Session Six: +15 = 27
* Session Nine: +42 = 69
* Session Eleven: +33 = 102
* Session Twelve: +140 = 242