HALFLINGS
Classes Permitted: Fighter, Cleric, Thief
Size Small, 1d4 HD
Move: 25'
Stat Mods: +1 DEX, -1 STR
Vision: Normal
Special Advantages: +2 missile attack, Move Silently, Hide in Forest
Move/Hide
Just as Gnomes are smaller cousins to the dwarves, so Halflings are the cousins of humans, but they are much smaller and have hairier feet. Halflings live in farming villages scattered about the world and are agricultural experts. Halflings are usually open and friendly but prefer the company of their own kind. The overwhelming majority of halflings are Lawful, but renegades of other alignments, especially neutral thieves, can be found. Halflings have normal daylight vision like humans. Because of their superior hand/eye coordination, Halflings get a +2 to hit when using any missile weapon. They are also naturally difficult to spot in the wild, and so they all get the Move Silently and Hide in Forest skills, no matter what class they are. Because of their small size, Halflings cannot use Large Weapons, Longbows or Composite Bows.
Halflings in the Region:
There is a large halfling community west of Farmington, and members are seen at all the big farming competitions, usually winning most of the turnip and pumpkin-related prizes. They are only occasionally seen in the city, usually mistaken for Dwarves or Gnomes when they are and almost never seen beyond the border.
Halflings usually use their occupation as their first name, like Farmer Jenkins, or Smith Steve. Adventurers and thieves will use some euphemism like Traveler Will or Peddler Tom.