HUMANS
Classes Permitted: Cleric, Fighter, Magic-User, Thief
Size: Medium, 1d6 HD
Move: 30'
Stat Mods: None
Vision: Normal
Special Advantage: +1 Skill
Humans are the same sort of beings you see all around you every day. They have normal daylight vision and are the standard that the ability scores are set upon. They are evenly divided among all 3 alignments and can be saintly or friendly or reserved or unfriendly or monstrous in character. Humans gain 1 additional Adventurer skill at first level.
Humans in the Region:
There are three nationalities of humans. The Haramantians had come here during the age of Chaos and were dominated by the Silver Elf tyrants of Grag the Wicked. They are the human-side ancestors of the half-elves and half-orcs of the city and its near surroundings as well as 60% of the humans in the March lands and surrounding zones. The Shadarians moved into the southern area and founded the city of Shadar at the very beginning of the modern era, and most of the prairie herdsmen are of that nationality. The Kotharians arrived from the north about 250 years ago, and they are the remaining 40% of the Northern humans.