master_of_waters
MASTER OF WATERS
Alignment: Neutral
Spell type: Practical
Ability Score: CON
Cleric Restrictions: His clerics may drink no beverage apart from plain water or lose spell powers for at least a day.
Cleric Benefit: His clerics gain 2 points of damage reduction against water, cold or ice based attacks (per attack not per die).
Sacred Symbol: Three waves
Master of the Waters is the lord of the mighty oceans and smallest creeks, constantly in motion but overwhelmingly permanent.
master_of_waters.txt · Last modified: 2021/09/14 16:50 by dave