ORCS
Classes Permitted: Cleric, Fighter, Thief
Size: Medium, 1d6 HD
Move: 30'
Stat Mods: +1 STR, -1 INT, -1 CHA
Vision: Darkvison, sun sensitive
Special Advantages: +2 poison and disease saves, Searcher Skill
Orcs are a species of particularly cruel and destructive humanoids, perhaps created by Chaotic powers to spread ruin and disorder. Like Ogres, they’ve never built a civilization of their own, but often act as thugs and goons for Chaotic civilizations that let them run wild on occasion. They have a stooped posture, warty skin, long arms, red glowing eyes and often protruding fangs. Nearly all Orcs are chaotic in alignment.
Orcs have Dark Vision and are used to eating garbage (+2 saves vs poison or disease). Full orcs also are good at searching through garbage safely (Searcher Skill) but also are adverse to sunlight, making all attack rolls at -1 and suffering a -1 penalty to their Morale stat under sun-lit conditions. Because of their natural weird scent, full orcs cannot ride horses.
Orcs in the Region:
The Mud Flats zone is crammed full of Orcs and bands of them are constantly charging forth to cause mayhem everywhere. No one likes them.