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gang_hit_points [2016/10/23 14:42] – created davegang_hit_points [2016/10/27 03:50] andrew
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 When a gang reaches 100 damage it has to roll on a Morale effects table, possibly even disbanding.  It rolls again at each 50 points of damage. When a gang reaches 100 damage it has to roll on a Morale effects table, possibly even disbanding.  It rolls again at each 50 points of damage.
 +
 +// Sounds good, but I'm cool with this being squishy.  Also, I'm not convinced that all gangs are created equal.  IMHO, the FREE MEN aren't as good as the Wound Ravens at extortion, but if a heist has to happen the FREE MEN are better at doing that.  There is an M.O. to a lot of these groups that we should be aware of.  Here's an idea.  Let's call the hit points like a "Percentage" Rather than rolling randomly, let's just decide how many "kingpins" or even how many adventures it takes to bring one of these down a peg, or down for good.  //
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1