gang_hit_points
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- | Here's idea to give PC'S a sense of progress. | + | =====GANG HIT POINTS AND GANG MORALE===== |
- | Each time a game event affects a gang, it takes damage points | + | **Damage to Gangs** |
- | Maybe 1 point per gangster imprisoned or killed, 1d6 per captain/ | + | |
- | Maybe the gang can heal 2d6 if the PC'S fail to prevent them pulling off a big score. | + | The current state of each gang (and like organization) in the city will be tracked by its hit points or damage level. |
- | When a gang reaches 100 damage it has to roll on a Morale effects | + | **Gang Recovery** |
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+ | Gangs can heal damage too. Every time they capture a PC or other member of the Restoration Committee, a gang is healed 5 points (even if the prisoner is later freed or escapes). | ||
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+ | **Effects of Cumulative Damage** VERSION 1 | ||
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+ | __Demoralized: | ||
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+ | __Desperate: | ||
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+ | __Broken:__ if a gang reaches 201+ points of damage, it is considered broken in spirit. | ||
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+ | **Effects of Damage** VERSION 2 | ||
+ | Each time a gang ends a session with a cumulative damage total of 50 or more, it must make a morale check on the following | ||
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+ | 2d10 Result. | ||
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+ | 3 or less. | ||
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+ | 4-6 Desperate. -2 spirit, | ||
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+ | 7-9 Demoralized. | ||
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+ | 10-14 Standard | ||
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+ | 15-17 Energized. | ||
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+ | 18-19 Vengeful. | ||
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+ | **The Damage Board** | ||
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+ | On the wall of 233 Leaderton, a scoreboard will be hung that records the current damage level for each gang for all to see. This score card should also be posted on the LOH blog. | ||
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+ | Each gang (and cult, and the police) in the city is assumed to stay at an equilibrium unless something happens during an adventure session. | ||
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+ | **The Essential Question** | ||
+ | If we don't use this system or something similar, how do we keep track of progress (or do we not). I really like the idea of a scoreboard. | ||
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+ | //This is sticky. | ||
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+ | **So perhaps every time they cross, say 30 or 50 points of damage, they make a morale roll that determines a state, but with a negative penalty to the roll based on the current damage total** | ||
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+ | //I like that a lot better! |
gang_hit_points.txt · Last modified: 2018/03/04 13:23 by 127.0.0.1