Session 1 “The Return of the Bromley” - Wherein our heroes fight the Third Battle of 1000 Bones.
Session 2 “Hoborgs Suck Volume One” - Wherein our heroes first venture to Petestone Barony and clear the abandoned mine of hoborgs and silver ore.
Session 3 “The Ruins of Bangalor” - Wherein our heroes destroy the Cult of the Rat Bastard and empty the Tomb of Scabs.
Session 4 “The Quest of the Damsel's Tower, Part 1,” - Where Sir Normlan leads a band of his companions on a quest to rescue an elvish mystic, but Jondar is killed by a snake.
Session 5 “The Quest of the Damsel's Tower, Part 2,” Where the quest is completed, a damsel returned to her kin, a henchman and a left hand lost to a vengeful supernatural innkeeper.
Session 6 “Smrtboyz Smashed,” - Wherein Sir John of Gerk leads the heroes in a culling of the monstrous tribes of Petestone.
Session 7 “Cult of the Red Rot,” - Wherein the Heroes of One-Thousand Bones square off against a cult that supports one of the sinister forces of the Horned Society in an effort to grab the most loot.
Session 8 “Task Force Gerk,” - Wherein the Heroes of One-Thousand Bones lead a small army of henchmen and mercenaries in the initial assault on Petestone where they find riches but find themselves cursed and unable to rest within sight of the keep.
Session 9 “The Dead Wizard of Petestone Keep,” - Wherein the Heroes of One-Thousand Bones continues their assault on Petestone Keep where they discover a forgotten wizard's treasure hoard and encounter the ogres who nominally support the bugbear guardians.
Session 10 “The Doom of Deathbert,” - Wherein the Heroes of One-Thousand Bones learn they are no longer welcome in Tramphollow, break a mirror, and barely survive an encounter with a Death Knight.
Session 11 “Madame Mysteria’s Love Potions” - Wherein the Heroes of One-Thousand bones loot an alchemist store deep within the dungeon keep.
Session 12 “Rude Boyz Crash the Party” - Wherein the newly completed outpost of Wudchester is attacked, and sweet retribution is delivered.
Session 13 “Cleaning Out the Nasty Hills” - Wherein Captain Gerk leads our band of mighty heroes to rid the Nasty Hills of the taint of evil.
Session 14 “Obelisk of the Aliens” - Wherein the Heroes of One-Thousand Bones encounter a strange alien obelisk and learn of a visitor to their world from beyond time and space.
Session 15 “Fungus Freaks Fortify against Foray to the Fourth Floor” - Wherein the cursed heroes of Petestone find the fourth level of Petestone keep to be both easy and hard to defeat.
Session 16 “Rescue from Blorgon” Sir Normlan is rescued from Rancid Thung.
Session 17 “Shirley Temple of Elemental Evil” - Wherein two gangs of warring werecreatures meet the Heroes of One-Thousand Bones.
Session 18 “Treasury of Shar Ghambo” - Wherein Task Force Bucket recovers a holy relic.
Session 19 “Dispel Magic and Dark Avenging” - Wherein the Heroes of One-Thousand Bones challenge the Warden of Petestone Keep.
Session 20 “The Defiled Crypt of Petestone” - Wherein the Heroes find a vampiric Old One necromancer within the crypt of Petestone Keep.
Session 21 “Hell Comes to Bumtown”- Wherein Jasper the Pumpkin Demon harries the crew and meets his doom.
Session 22 “The Mummy Princess” - Wherein the Heroes encounter a powerful undead sorceress and clear the final dwarven level of Petestone.
Session 23 “The Battle of East Fudley” - Wherein new properties in Fudley are challenged by marauding giants from the north, and the Heroes of One-Thousand Bones begin to explore the Mines of Madness.
Session 24 “The Tower of Aetherium” - Wherein some Heroes explore a magical tower that unexpectedly appears in a thick cloud of fog.
Session 25 “The Temple of Madness” - Wherein the Heroes of One-Thousand Bones venture into Petestone Cavern.
Session 26 “The Grand Hotel” - Wherein the Heroes of One-Thousand Bones discover the organization that facilitates travel to and from the floor of the Great Rift Canyon.
Session 27 “The Master of Madness” - Wherein the Heroes of One-Thousand Bones discover that the master of Petestone Barony and the Prelate of the Temple of Madness within the bowels of Petestone Keep are the same person.
Session 28 “Tharizdun” - Wherein the Heroes of One-Thousand Bones challenge the might of a deity and win, closing a chapter on the Petestone Barony megadungeon.
Session 29 “Battle of Wudchester” - Wherein the Heroes of One-Thousand Bones save the village of Wudchester from certain doom of the giant aristocracy.
Session 30 “Good Time Charlie's” - Wherein our Heroes learn that the entity calls itself “Good Time Charlie” is neither irredeemably evil nor completely good, just a powerful, proud and selfish spirit.
Session 31 “Battle of Northford” - Wherein the Heroes of One-Thousand Bones face off against the powerful and opportunistic orcish forces of Throm the Eye Gouger.
Session 32 “Expedition to the Barrier Peaks” - Wherein several heroes answer the call to find the secrets of a void ship to save the Trimarch.
Session 33 “Diabolical Doppelgängers” - Wherein the Heroes of One-Thousand Bones search the strange voidship for clues to help stop the doomsday weapon of the Horned Society.
Session 34 “Brain in a Jar” - Wherein the Heroes of One-Thousand Bones find what they are looking for within the void ship to save the Trimarch
Session 35 “The Kaiju of Rancid Thung” - Wherein the Heroes of One-Thousand Bones defeat the titan of Rancid Thung and then go on to settle down in the Trimarch area.