Table of Contents
Characters from Hydra Company, Tower Assault Section, April 575
Andrew
- Jankin Heartbreaker, Human Wizard Generalist, Lawful, STR-10 INT-15 WIS-7 DEX-14 CON-15 CHA-9 Skills: Abject Flight (human skill), Spellbook: read magic, circle of protection, disguise, sleep, protection from chaos, invisible chuggins. Items: Spellbook , Staff, Dagger
- Percival the Courteous, Human Fighter, Initiate of Pelor, Lawful, STR-13 INT-6 WIS-12 DEX-11 CON-13 CHA-15 Skills: Stab on the Run (human skill), Rampage, Shield Sacrifice, Recruitment, Items: Chain & Shield, Arming Sword, Spear
- Bulwark Swanson, Human Fighter, Initiate of Pholtus, Lawful, STR-16 INT-6 WIS-9 DEX-10 CON-18 CHA-11 Skills: Abject Flight (human skill), Rampage, Too Stubborn to Die, Stand and Fight, Mighty Blow, Items: Chain Armor, Spear, Hand Axe
- Normlan of Chendl, esquire, Human Cleric-Militant, Initiate of Pelor, Lawful, STR-15 INT-11 WIS-16 DEX-14 CON-15 CHA-16 Skills: Stand and Fight (human skill) Items: Chain & Shield, Warhammer
- Drodo Hustle, Halfling Jack, Initiate of Boccob, Neutral, STR-4 INT-15 WIS-6 DEX-17 CON-10 CHA-13 Skills: Move Silently, Hide in Forest, Hide in Shadows, Abject Flight, Climb Walls, Hear Noise, Split Fire, Buckler Expert, Items: Short Bow, Leather Armor, Buckler, Dagger
NOTE: I reserve the right to switch a few skills and spells, but I'm pretty sure this is my final roster. Jankin is a cowardly human wizard who thinks much too highly of himself, Percival is poised to be less of a warrior and more of a one-man HR department who would sooner recruit and lead his own shield wall, Bulwark is a front-line guy who tanks damage but hides a softer side, Normlan is a nod toward the Knights of the Holy Shielding, and Drodo is a capable scout and sniper who is probably way more brave than a first-level halfling should ever be.
Bob
- Unknown Human Fighter A
- Unknown Human Fighter B
- Unknown Human Fighter C
- Mysterious Halfling Jack
- Bloody Joe, half-elf Jack
Craig
- William Snow, Neutral Trollson Fighter/Mage: S-16, I-15, W-10, D-16, Co-16, Ch-11; Initiate of Boccob. Save: 19, AC: 15, 10 HP, Move: 30. Attack/Damage Bonuses: Melee; +1/+1; Ranged: +1/+1. Skills: See thru Illusion, Immune to Cold, Alert Reaction, Tactical Reposition, Unarmored Fighting (2x). Spells: Read Magic, Circle of Protection, Sleep, Fear, Detect Magic, Invisible Chuggins. Items: Component bag, Spell Book, Spear, Dagger, 2-Hd Sword, Lt. Crossbow w/ Back Case & 30 Quarrels. 25 GP.
- Tony the Tan, Lawful Human Spiritual Cleric: S-9, I-11, W-13, D-10, Co-10, Ch-13; Initiate of Pelor. Save: 17, AC: 10, 6 HP, Move: 30. Attack/Damage Bonuses: Melee; -/-; Ranged: -/-. Skills: Abject Flight. Normal Spells carried: Heal Wounded [x2], Light/Darkness, Detect Chaos. Items: Staff, Dagger, 4 vials Holy Water. 100 GP.
- Apollo Greed, Neutral Human Fighter/Jack: S-15, I-8, W-12, D-16, Co-15, Ch-12; Initiate of Kord. Save: 19, AC: 17, 8 HP, Move: 30. Attack/Damage Bonuses: Melee; +1/+1; Ranged: +2/-. Skills: Rampage, Quick Draw, Too Stubborn to Die, First Aid, Hack on the Run, Treat Critical Injury, Open Lock, Trap work, Alert Reaction, Buckler Expert, Split-Fire. Items: Lamellar, Buckler, Burglar Tools, Spear, Heavy Crossbow w/ Back Case & 30 quarrels, Dagger. 5GP.
- Stringfellow Jack, Neutral Halfling Jack: S-12, I-13, W-9, D-18, Co-15, Ch-13; Non-Initiate. Save: 19, AC: 17, 5 HP, Move: 25. Attack/Damage Bonuses: Melee; -/-; Ranged: +4/-. Skills: +2 Missile attacks, Hide in Shadows, Hide in Forest, Abject Flight, Distracting Banter, Alert Reaction, Open Lock, Trap Work, Buckler Expert. Items: Leather, Buckler, Short Bow, Back Quiver & 20 arrows, Sling & 30 bullets, Short Sword, Burglar Tools. 2 GP.
- Mytazmo, Neutral Human Mage: S-10, I-16, W-13, D-16, Co-13, Ch-13; Initiate of Boccob. Save: 19, AC: 13, 6 HP, Move: 30. Attack/Damage Bonuses: Melee; -/-; Ranged: +1/+1. Skills: Abject Flight. Spells: Read Magic, Circle of Protection, Sleep, Fear, Detect Magic, Stone Missile. Items: Component Bag, Spell Book, Bandoleer w/ Daggers [x2], Darts [x4], Belt Dagger. 83 GP.
Willaim Snow is a well travelled, well spoken trollson from the north east, looking for adventure.
Tony the Tan is a sun-worshipping, hippy cleric. His holy water is 'light juice' and his healing potions are 'tanning lotion' [rubbed on the skin, not drunk], all in honor of Pelor.
Apollo is a thief turned soldier when he was caught pilfering and sentenced to service of imprisonment.
Stringfellow Jack is a talkative little halfling whose love of jokes at other's expense can get him into trouble.
Mytazmo is prestidigitation showman who has true magical talents as well. He likes to cast with 'flair!', as he often says.
Dave
- John of Gerk, esquire, Human, Fighter, Lawful, S-15, I-11, W-9, D-10, Co 18, Ch-12; FT: Horseman, Rampage, Hack on Run, Spear Fighting, Reach for It; Initiate of Pholtus; AC 16, Sword, Spear, Dagger
- Father McBeans, Human, Cleric-militant, Lawful, S-11, I-10, W-13, D-10, Co-10, Ch-12; Priest of St. Cuthbert; Skill: Walking Stick; AC 14, Staff, Mace, Sling, Oil x2
- Gnomelash!, gnome, jack/illusionist, lawful, S-10, In 13, W-6, D-15, Co-9, Ch-10; Skills Stonework, Move Silently, Hide in Shadows,Hide in Forest, Careful Aim, Abject Flight, Alert Reaction, Spell Book: read magic, circle of protection, disguise, sleep, concealing mist, invisible chuggins. No Perception, Necromancy; Initiate of Beorry AC 12, Short Bow, dagger
- Osric Hellaxe, human, fighter, neutral, S-14, I-9, W-10, D-12, Co-15. Ch-13; FT: Berserk Rage, Rampage, Hak on Run, Smash Em Down, Kick em when they're down; initiate of Kord AC 15, Great Axe, daggers, oil
- Burt, dwarf, jack, lawful, S-13, I-11, W-11, D-11, Co-15, Ch-10; Skills: stonework, open locks, trapwork, militia trained, swapper, grenadier; initiate of Pholtus AC16, Battle axe, oil
Quinton
(these characters were detailed to guard the baggage)
- Ikarus Lenus, Changeling, Jack, Lawful, S-10, I-15, W-13, D-18, Co-15, Ch-18; Skills: Basic Alchemy, First Aid, Herbalism, Detect/Treat poison, Detect/Treat Disease, Make Potions; Initiate of Pelor
- Petrichor Silverleaf, Wood Elf, Cleric-Spiritual, Neutral, S-11, I-12, W-13, D-16, Co-13, Ch-17; Spells: Heal Wounded, Stun Blasphemer, Divine Circle, Detect Illusion; Druid of Obad-Hai
- Tyr of Highfolk, esquire, High Elf, Cleric-Militant, Lawful, S-15, I-14, W-16, D-13, Co-12, Ch-12; Initiate of St. Cuthbert
- Rowan Sprite, Magic-User, Neutral, S-10, I-16, W-12, D-16, Co-10, Ch-13; Spells: Air Shield, Sleep; initiate of Boccob
- Naz Cat Killer, Half Orc, Fighter, Neutral, S-18, I-11, W-14, D-12, Co-14, Ch-12; FT: Too Stubborn, Quick Draw, Buster, Shield Sacrifice; initiate of Kord
NOTES: I will not be present for the funnel but I have listed my characters in order of preference.
Travis
- Loth Rolo Wood Elf, Jack Str-15,Int-10,Wis-11,Dex-17,Con-13,Ch-9
- Reth Grimborn Human, Cleric Str-16,Int-13,Wis-18,Dex-12,Con-11,Ch-10
- Jomdar Garvit Human, Fighter Str-17,Int-8,Wis-9,Dex-15,Con-13,Ch-11
- Bardhun Staghide High Elf, Mage Str-10,Int-17,Wis-15,Dex-11,Con-13,Ch-8
- Gryll Kuhn Wood Elf, Jack Str-16,Int-9,Wis-10,Dex-18,Con-13,Ch-12
Note: I will be out of town 3/12 on a trip scheduled prior to joining the group.