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CHAMBER OF INDUSTRY AND TRADE
This chamber of the government supervises all manufacturing, sale and transport of goods. Players will most likely interact with members of this chamber in two ways. First, when a Space Cop patrol ship is assigned to anti-smuggling duty, one of its normal roster of patrolman will be replaced with a CIAT commerce inspector. Second, are the ubiquitous Spacers' Connection Kiosks The CIAT set up automated kiosks are set up at the space ports of all Colonies and Member Worlds. These kiosks are specifically designed to match space ship captains who need additional crewmen with space crew in need of work. This is a good way for a PC to get a job or to recruit crewmen to fill in needed positions on the player's ship.
TENTATIVE
Standard crewmen will be paid 1 credit for each 20 days of employment.
Standard Crewman: 1d6 in all ability scores. 1d6 skill in the job hired for.
Pilot: piloting d6, knowledge (Astrogation)d6, Fighting d4, Shooting d4,
Science Ops: Ship Ops d6, Knowledge (Astrog.) d6. Fighting d4, Shooting d4
Engineer: Repair d6, Ship Ops d6, Fighting d4, Shooting d4
Gunner: Shooting d6, Fighting d6, Repair d4, Security d4