rokko
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rokko [2021/03/08 23:52] – [Spellcasting] andrew | rokko [2021/08/15 14:55] (current) – [Rokko Hustle] andrew | ||
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- | Rock Gnome Barbarian - 1 / Artificer - 2 \\ | + | Rock Gnome Barbarian - 1 / Artificer - 3 \\ |
Background: Charlatan \\ | Background: Charlatan \\ | ||
- | Hit Points: | + | Hit Points: |
Armor Class: 19 (Breastplate, | Armor Class: 19 (Breastplate, | ||
Rokko is played by [[Andrew]]. | Rokko is played by [[Andrew]]. | ||
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CHA 12 (+1) \\ | CHA 12 (+1) \\ | ||
- | Weapons: | + | [[krew|Rokko' |
+ | |||
+ | [[growler|Rokko' | ||
+ | |||
+ | Weapons: | ||
Stuff: An explorer’s pack and four javelins. Healer' | Stuff: An explorer’s pack and four javelins. Healer' | ||
+ | |||
+ | Rokko has squirreled the deed to his clubhouse / workshop [[Anongnomeous]] with his mum. Unfortunately, | ||
+ | |||
+ | Cash Log:\\ | ||
+ | * 2021.08.15 - 255gp, 10sp | ||
+ | |||
===== Proficiencies ===== | ===== Proficiencies ===== | ||
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You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. | You've studied the workings of magic and how to cast spells, channeling the magic through objects. To observers, you don't appear to be casting spells in a conventional way; you appear to produce wonders from mundane items and outlandish inventions. | ||
- | Rokko knows two cantrips and has two first level spell slots to use a day. | + | Rokko knows two cantrips and has three first level spell slots to use a day. |
+ | |||
+ | Rokko has chosen the following cantrips: Mage Hand, Sword Burst (DEX of 1D6) | ||
- | Rokko has chosen the following cantrips: Mage Hand, Sword Burst | ||
==== Tools Required ==== | ==== Tools Required ==== | ||
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If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space. | If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space. | ||
+ | |||
+ | ==== The Right Tool for the Job ==== | ||
+ | |||
+ | At 3rd level, you've learned how to produce exactly the tool you need: with thieves' | ||
+ | |||
+ | |||
+ | |||
+ | ==== Tool Proficiency ==== | ||
+ | |||
+ | When you adopt the battle smith specialization at 3rd level, you gain proficiency with smith' | ||
+ | |||
+ | ==== Battle Smith Spells ==== | ||
+ | |||
+ | Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare. | ||
+ | |||
+ | * Heroism, Shield | ||
+ | |||
+ | ==== Battle Ready ==== | ||
+ | |||
+ | When you reach 3rd level, your combat training and your experiments with magic have paid off in two ways: | ||
+ | |||
+ | You gain proficiency with martial weapons. | ||
+ | When you attack with a magic weapon, you can use your Intelligence modifier, instead of Strength or Dexterity modifier, for the attack and damage rolls. | ||
+ | |||
+ | ==== Steel Defender ==== | ||
+ | |||
+ | By 3rd level, your tinkering has borne you a faithful companion, a steel defender. It's friendly to you and your companions, and it obeys your commands. See its game statistics in the Steel Defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature' | ||
+ | |||
+ | In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, | ||
+ | |||
+ | If the Mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith' | ||
+ | |||
+ | At the end of a long rest, you can create a new steel defender if you have smith' | ||
+ | |||
====== Character Pitch ====== | ====== Character Pitch ====== | ||
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The continual grinding and cynicism makes him cocksure and a braggart. He's a natural motivator and he would pull the PCs together for a job he needs to do for sure. However, he makes a poor leader because of his single mindedness. He has never met the gnome he thinks is his father, a famous artificer who has created some important artifacts in his time. Maybe this gnome even has a brand-name or handiwork that is seen all over the place. | The continual grinding and cynicism makes him cocksure and a braggart. He's a natural motivator and he would pull the PCs together for a job he needs to do for sure. However, he makes a poor leader because of his single mindedness. He has never met the gnome he thinks is his father, a famous artificer who has created some important artifacts in his time. Maybe this gnome even has a brand-name or handiwork that is seen all over the place. | ||
- | Rokko loves the sound of his own voice, and is wary of any plan that is not his own. He likes being "in control" | + | Rokko loves the sound of his own voice, and is wary of any plan that is not his own. He likes being "in control." |
Rokko has always had a way with people. He knows what makes them tick, and can tease out their hearts' | Rokko has always had a way with people. He knows what makes them tick, and can tease out their hearts' | ||
Rokko knows what people want and he delivers. At least, he promises to deliver. These marvels sound implausible, | Rokko knows what people want and he delivers. At least, he promises to deliver. These marvels sound implausible, | ||
+ | |||
==== Possible Arcs ==== | ==== Possible Arcs ==== | ||
His arc(s) might include: | His arc(s) might include: | ||
- | - Rokko simultaneously always "knows a guy" but in just about all cases he owes them something. | + | - Rokko simultaneously always "knows a guy" but in all cases he owes them something |
- Learning who his true father is, or learning who his father truly is. | - Learning who his true father is, or learning who his father truly is. | ||
- | - Getting revenge on the douchebags and moochers who put him down and then steal his awesome yet bonkers ideas and get rich. He's got a mean streak. | + | - Getting revenge on the douchebags and moochers who put him down and then steal his awesome yet bonkers ideas and get rich. He's got a mean streak, and he's got a long memory for those who have wronged him. |
- | - Keeping his half-feral mother fed and alive. He will continually be seeing that she gets money all the while complaining about how she lives. As a former barbarian in the city recovering from a substance abuse problem she has her own demons that he is struggling against. Even once he becomes successful, she is an easy mark for grifters. | + | - Keeping his half-feral mother fed and alive. He will continually be seeing that she gets money all the while complaining about how she lives. As a former barbarian in the city recovering from a substance abuse problem |
- Learning that being part of an adventuring party is about sacrifice and forethought and not just about getting " | - Learning that being part of an adventuring party is about sacrifice and forethought and not just about getting " | ||
- | - Getting over his inferiority complex. He's on the small side, even for a gnome. | + | - Getting over his inferiority complex. He's on the small side, even for a gnome. |
- Watching his insane and kooky schemes all somehow come together at the end despite how improbable and/or suicidal they might seem at first. | - Watching his insane and kooky schemes all somehow come together at the end despite how improbable and/or suicidal they might seem at first. | ||
rokko.1615247527.txt.gz · Last modified: by andrew