Table of Contents
Gods of Yarth
There are four categories of beings who hold power over the very fabric of reality in Yarth. These beings are collectively known as “gods.” Although they are never seen in the narrative, They struggle against one another in very real ways for the hearts and minds of the mortals who live on Yarth.
Dead Gods
Before the time of mortals, the world of Yarth was in the possession of a number of gods who were defeated by the Old Gods for possession of the world. These beings would subsequently be imprisoned and forgotten in time. Every so often, their existence is learned by mortals and a form of worship allows them to return to a semblance of power. Some monsters created by these Gods in ancient times still exist, asleep or locked away from civilization. One such minion of the dead gods is a colossal undying monster who slumbers deep beneath the surface known as the Tarasque.
Old Gods
These deities have been worshiped since mortals have taken control of the world of Yarth from the ancients. While they are worshiped together as a complete pantheon rather than individually, clerics of the old gods will still choose a patron god from which to pull their divine power from. There are several versions these same gods, worshiped as a pantheon similarly but with different names and customs depending on the culture of the worshipers. These deities and the cleric domains that they represent are:
DOMAINS NEEDED: Arcana (SCAG). Death (DMG), Grave (XGTE), Forge (XGTE), Knowledge (PHB), Life (PHB). Light (PHB), Nature (PHB). Order (TGTE), Peace (XGTE), Tempest (PHB), Trickery (PHB), Twilight (TGTE), War (PHB)
New Gods
Some deities are worshiped by the younger races monotheistically, and have sprung up over time. These deities and the cleric domains that they embody are:
DOMAINS NEEDED: Arcana (SCAG). Death (DMG), Forge (XGTE), Knowledge (PHB), Order (TGTE), Peace (XGTE), Tempest (PHB), Trickery (PHB), Twilight (TGTE), War (PHB)
Outer Gods
A number of powerful entities deities hold power over the world that are not native to Yarth.
Superstitions
Some spirituality on the world of Yarth is strictly driven by tradition and lore. These superstitions are included below.
- Don't eat leavened bread on the Eastern Oceans or else the sea monsters of the Carbean Islands will emerge and try to feed on your vessel.