This section includes information about the mortal inhabitants of the world of Yarth.
There are several peculiarities unique to the lineages of Yarth that differ from vanilla 5e D&D.
Some interesting individuals who are power players in Yarth include:
Sometimes there are adventures with random one-off characters. There are those characters.
Details about cultures of Yarth are contained here.
The standard gold coin of The Magocracy of the Seven Emperors is the “Nuthole,” so named for being minted in the capitol city of Doughnuthole. These coins feature the likeness of one of the Emperors themselves, or commemorate an important day in the Magocracy's history such as when the seven magi met, when their academies were formed, or when the city was magically raised above the lagoon.
Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.
Language | Typical Speakers | Script |
Common | Humans | Common |
Dwarvish | Dwarves | Dwarvish |
Elvish | Elves | Elvish |
Giant | Ogres, Giants | Dwarvish |
Gnomish | Gnomes | Dwarvish |
Goblin | Goblinoids | Dwarvish |
Halfling | Halflings | Common |
Orc | Orcs | Dwarvish |
Language | Typical Speakers | Script |
Abyssal | Demons | Infernal |
Celestial | Celestials | Celestial |
Draconic | Dragons, dragonborn | Draconic |
Deep Speech | Aboleths, cloakers | Infernal |
Infernal | Devils | Infernal |
Primordial | Elementals | Dwarvish |
Sylvan | Fey creatures | Elvish |
Undercommon | Underworld traders | Elvish |
Some examples of consequential writings include: