Table of Contents

Peoples of Yarth

This section includes information about the mortal inhabitants of the world of Yarth.

Lineages

There are several peculiarities unique to the lineages of Yarth that differ from vanilla 5e D&D.

Notable Individuals

Some interesting individuals who are power players in Yarth include:

Adventurers

Sometimes there are adventures with random one-off characters. There are those characters.

Culture

Details about cultures of Yarth are contained here.

Coinage

The standard gold coin of The Magocracy of the Seven Emperors is the “Nuthole,” so named for being minted in the capitol city of Doughnuthole. These coins feature the likeness of one of the Emperors themselves, or commemorate an important day in the Magocracy's history such as when the seven magi met, when their academies were formed, or when the city was magically raised above the lagoon.

Languages

Some of these languages are actually families of languages with many dialects. For example, the Primordial language includes the Auran, Aquan, Ignan, and Terran dialects, one for each of the four elemental planes. Creatures that speak different dialects of the same language can communicate with one another.

Standard Languages

LanguageTypical SpeakersScript
CommonHumansCommon
DwarvishDwarvesDwarvish
ElvishElvesElvish
GiantOgres, GiantsDwarvish
GnomishGnomesDwarvish
GoblinGoblinoidsDwarvish
HalflingHalflingsCommon
OrcOrcsDwarvish

Exotic Languages

LanguageTypical SpeakersScript
AbyssalDemonsInfernal
CelestialCelestialsCelestial
DraconicDragons, dragonbornDraconic
Deep SpeechAboleths, cloakersInfernal
InfernalDevilsInfernal
PrimordialElementalsDwarvish
SylvanFey creaturesElvish
UndercommonUnderworld tradersElvish

Literature

Some examples of consequential writings include: