Table of Contents
Saturday Showups
Join your friend DM Rew on the first Saturday night of each month for a casual open table. Each session of this "West Marches" style game is a self-contained one shot running in a shared sandbox campaign world. Newer players can join for a single game and have just as much fun as returning adventurers.
Open Table
An open table is just that. On each game night, anyone can play because while the campaign world is consistent each game session is self-contained and episodic. The DM just creates some places to explore, and the players all decide why their characters are there.
While an open table doesn't necessarily have the focus or intensity of a dedicated campaign with the same player characters, it allows players a whole lot of freedom for players to come and go as they wish, and encourages new styles of play.
Please take a moment to look over the house rules for this series of continuing one-shot adventures.
New Players
If this is your first session playing with the Saturday Showups, check out this page for more information on Character Creation and House Rules.
Our Heroes
So far, our heroes for these adventures include:
- Alys, a Mountain Dwarf Sorcerer / Warlock caught between the duality of her nature and nurture
- Annie, a sweet but bloodthirsty human war cleric
- Bastian Woodson, a Wood Elf Hexblade Warlock with a dark birthright
- Bilbo Barrelhouse, a Dwarf Barbarian
- Brinley Moonbrook, an Elven Druid who seeks family and reaches for the stars
- Bull in China Shop, an Elephantine Barbarian
- Carmen Fircanen, a tiefling bard
- Deradren Teahill, a halfling bard who looks cute but craves chaos
- Dinku, an elven warlock who can't escape the voice of their creator
- Drandolith The Persistent, a warlock paladin who seeks answers to his quandry
- Ebrakas, a Lizardfolk Circle of Stars Druid
- Felgarth, a tabaxi barbarian who rages against Mondays
- Flint Grumblestone, a seasoned dwarf who has decided that the last chapter of his life should be meaningful
- Freiden, a cunning human ranger
- “Friend,” a mysterious Elven Ranger with no memory or name
- Geosmin, an Earth Genasi Fighter/Rogue with a shady past
- Heskan, a stoic Dragonborn Paladin
- Isrhea, a shy Half Elf Wizard Diviner
- Ivor, a radiant Human Cleric
- Jonathan Arris, a Human Rogue with an eye for politics
- K'last DeLake, a retired sailor now a Human Fighter
- Kelric Moontrad, an Elven Sorcerer with an eye for the arcane
- Kelvin, the most imaginative Halfling Beastmaster Ranger
- Leitra, a vivacious Tiefling Druid of Spores
- Lia Moonbrook, an Elven Druid/Ranger
- Maeve, a halfling swashbuckler with a plan
- Old Man Mortimer aka "Morty", a Duergar Monk with crotchety boomer vibes
- Shenziah, a clever tiefling wizard
- Sora Silverslash, a demure Human Paladin
- Terrance Lighthand, a clever Gnome Battlesmith Artificer with his companion Feelix
- Tilly Tealeaf, a tenacious and resourceful Halfling Moon Druid
- Tilly the Tinkerer, an animated Gnome Artificer
- Twelve, a mute kobold bard
- Wally Willerup, a stalwart human fighter
- Xiloscient Ivellios, an Astral Elf Horizon Walker Ranger
- Zeshire, a Tiefling Hexblade with an imp familiar named Alexa
- Zinmar Everthell, a Fire Genasi Artificer, from a unique plane-spanning island country
Experience Point Log
Completed Adventures
- Goltwarren, a dwarven hold from an earlier age, is buried in the hills of the continent of Apreea just a half-day’s walk from the village of Droughtsburg. Some say that the long-dead dwarves still haunt the vault, cursing any who come for their hard-mined gold.
- A strange crater created when a star fell out of the sky is the site of several cave lairs of hellish fiends made flesh by dark rituals. It lies just over a day's journey past Droughtsburg.
- The Villa of the Anathema was rumored to be a trove of forgotten elven treasures, but turned out to be a community of dwarves who had fallen to the will of the Masters.
- Hornforge Laboratory was the lair of a dire Chimera that bedeviled the people of Droughtsburg before it was destroyed by an expedition of Showups. Strange experiments on captured lizard folk begs the question “who or what was using this forgotten facility do to this?”
- The Old Dwarven Mill held the gang of humanoid monsters who served Stevoak, a human sorcerer whose blood runs thick with the power of his draconic mother. He set up shop to craft weaponry for a small army and curse his father Stevem, one of Droughtsburg's best llama herdsmen.
- An Imperial Elven city of powerful magic that lay in the center of an enchanted lake, newly claimed by an evil dragon and her servants as her lair.
- The secret lair of the Lightswallower at the summit of Mt. Gaxto was discovered and its magical “Fulcrum” has been destroyed.
Game Sessions
- Session 1 (01/07/2023): Wherein the Showups save a young peasant woman's simple brother, her love life, and her village from the threat of an ancient warlord awakened to conquer with his army of undead.
- Session 2 (02/04/2023): Wherein the Showups explore a cursed dwarven delving search of forgotten gold.
- Session 3 (02/18/2023): Wherein the Showups crash a necromancers' party within the Vale of the Fallen Star.
- Session 4 (03/04/2023): Wherein the Showups overcome a nest of demons made flesh and fight a halfling-swallowing garbage monster
- Session 5 (04/01/2023): Wherein the Showups take on the dark agenda of the tentacled Masters and their hollowed out thralls to remove the taint of chaos from the forests of Apreea.
- Session 6 (04/22/2023): Wherein the Showups venture into the wilds west of Droughtsburg to destroy a marauding monstrosity.
- Session 7 (05/06/2023): Wherein the Showups free a village of halflings from servitude under the yoke of the Lords of Rot.
- Session 8 (05/20/2023) Wherein the Showups try to save the life of a respected villager.
- Session 9 (06/03/2023) Wherein the Showups infiltrate the domain of the Lords of Rot and find more than they bargained for.
- Session 10 (07/01/2023) Wherein the Showups fight for their lives against the servants of the great dragon Cisnaryth.
- Session 11 (07/29/2023) Wherein the Showups explore the Mines of Smirkenburg and slay a giant Megapede.
- Session 12 (08/05/2023) Wherein the Showups struggle against an unexpected enemy army in their midst.
- Session 13 (09/02/2023) Wherein the Showups climb a mountain to stop a long-dead sorcerer from drinking the power of the stars dry.
- Session 14 (09/16/2023) Wherein the Showups venture into a long forgotten secret lair of a psychotic wizard where they wrestle a dragon.
- Session 15 (10/07/2023) Wherein our guest DM introduces the Showups to the Cult of the Unseeing Eye.
- Session 16 (11/04/2023) Wherein the Showups find the stolen “Child of Light” hidden within the ancient fortress of Titanhold.
- Session 17 (12/02/2023) Wherein the secret of the elven warlords of Apreea is learned.
- Session 18 (12/09/2023) Wherein the Showups finally confront the ancient red dragon Cisnaryth, the Creep of Wyrms, the Scourge of the Old World
- Session 19 (12/23/2023) Wherein the Showups free a radiant Celestial from the thrall of the Epicurean of the Ghouls
The Campaign World
A Brief History of the Continent of Apreea
The characters have arrived in the “new world” from wherever they originally came from in search of adventure, riches, destiny - something that drives them. They explore this rediscovered continent of Apreea from a single modest city based on a large island just off the coast, once a major naval base for the crumbling elven empire that once ruled from the waves.
Our new characters need only answer the questions, “where are you from?” and “what are you doing here?” to get started. It is a very American story, in that our adventurers have left where they were in search of something new or greater than themselves. Within reason, wherever our player characters have come from simply becomes canon, even if we never actually see these places in play.
Apreea is made up of five peninsulas. The southernmost one is centered around the mining village of Mineral Grove. The next one North is the shabby port town of Portburg. The campaign world is currently in the 223rd year of the eleventh Elven Age.
- The Titans were the first rulers of this continent. Very little is known about them. All that is left is the writings of the Titans, carved in ancient walls and etched into powerful artifacts. These writings are unique in that anyone - even the illiterate - can read these alien ever-changing words. It is said that those reading these ancient writings can almost carry on a conversation with this ancient writing.
- While the fall of the titans remains a mystery, there were those who took advantage of their powerful advances in magic. As the ice retreated, a series of Warlords fought across the continent over the scraps of the Titans' magical artifacts.
- During this age of Warlords, the powerful Elven Empire was newly founded. The elves counted time in terms of “ages,” a mark that was tracked when no elf alive could still say they knew the first ruler of the age. The longevity of the elves due to their proximity to the feywild makes many of these Elven Ages typically last almost two-thousand years. By the third Elven Age, the empire was just becoming the premiere world-wide naval power.
- By the seventh Elven Age, the dwarves became a huge problem for the empire. A group of powerful delvings on the continent of Apreea refused to acknowledge the empire's power. A great war erupted, and the marks of that conflict are still sometimes found. Whether that is in the form of a destroyed dwarven construction, or magical curses and traps left over from the elves' time fighting against them. By the end of the seventh age, the elves had given up on Apreea for the most part. Only the small naval base onf Ineas remained.
Metaphysics of Apreea
A brief list of the warlock patrons currently in the game include:
Deities include:
Notable Beings of Apreea
- Anathema - Warlord of yore
- Tomlas DeFlagoon - Adventuring Lothario