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energy_drain_and_half_damage_effects [2021/02/05 23:20] – created daveenergy_drain_and_half_damage_effects [2021/02/06 11:57] dave
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 =====Energy Drain, Half Damage Saves, etc.===== =====Energy Drain, Half Damage Saves, etc.=====
 +
 +**Energy Drain**:  when someone is hit by a wight, wraith, specter, vampire or other energy draining creature, he will get a death ray saving throw to attempt to avoid the level loss.
 +
 +**Half Damage Saves**: if an area of effect attack, like dragon breath allows a saving throw for half damage, any character, monster or npc who actually succeeds at the saving throw will drop no lower than to 1 hit point as a result of the half damage.  It's hardly a saving throw if you die if you succeed.\\
 +
 +**What Spells get Saving Throws** in the rules as written, all spells that affect unwilling targets give a chance for a Saving Throw unless specifically noted otherwise.  Mostly this will not be a noticeable situation, but the implication for some old familiar spells need to be pointed out.
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 +  - Magic Missile: this spell is completely gimped in this version if used as written.  It requires a roll to hit AND allows a saving throw. House Ru!e: no attack roll needed, but saving throw allowed.
 +  - Lightning Bolt and Fireball: note that making a save means NO damage.
 +  - 
  
  
energy_drain_and_half_damage_effects.txt · Last modified: 2021/03/05 12:08 by dave