injury_and_healing
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injury_and_healing [2021/02/05 18:08] – created dave | injury_and_healing [2021/02/09 00:20] – dave | ||
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* When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution. | * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution. | ||
* If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | * If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | ||
- | * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. | + | * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. If he fails the third CON check, he is dead. |
+ | * While player characters and henchmen can always attempt these CON rolls, it is entirely at the Judge' | ||
* If healing magic brings the character to 1 hp or above, he’s back in the action. | * If healing magic brings the character to 1 hp or above, he’s back in the action. | ||
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* If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day). Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day). | * If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day). Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day). | ||
* Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious. | * Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious. | ||
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+ | **BROKEN BONES** | ||
+ | * Broken Leg: means leg must be securely bandaged and he can move only with a crutch (movement 10’/ | ||
+ | * Broken Arm: A broken arm means no 2-handed weapons, no shield, no lock picking, and no spell casting. | ||
+ | * Healing: A broken bone is healed by any magic healing or 4 weeks rest. | ||
injury_and_healing.txt · Last modified: 2021/05/16 23:48 by andrew