User Tools

Site Tools


injury_and_healing

This is an old revision of the document!


INJURY AND HEALING

REACHING 0 HIT POINTS:

  • When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a 1d20 Check vs. his Constitution. If he scores less than or equal to his CON he is wounded and unconscious, but can be revived if healed to 1 hp.
  • If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently.
  • If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. If he fails the third CON check, he is dead.
  • While player characters and henchmen can always attempt these CON rolls, it is entirely at the Judge's discretion whether other NPCs or monsters may do so.
  • If healing magic brings the character to 1 hp or above, he’s back in the action.

HEALING HIT POINTS

  • Resting without travelling or fighting, with some food and shelter, heals 1d3 hit point of damage per day. Each day a resting character is treated with a dose of Woundwart, he heals an additional 1 hp.
  • A character with the First Aid Skill can heal 1d4 hit points of damage. This must take place within 1 hour of the damage being taken and only one attempt can be made per person per battle.
  • Magic spells and potions heal hit points as indicated in their descriptions.
  • Immediately after a battle, drinking 1 pint of beer or wine (one half a skin) will heal 1 hit point of damage.
  • If thirty minutes of rest is taken, an Awesome Pie, Dwarf Haggis, or Grape Nuts will heal 1d4 hit points of damage (max 1 of these, once per day). Comfrey Root applies to a wound immediately after battle can heal 1d4 hit points as well (once per day).
  • Those who have fallen under the effects of Hercu-beer regain 1d4 hit points over the 8 hours they are unconscious.

BROKEN BONES

  • Broken Leg: means leg must be securely bandaged and he can move only with a crutch (movement 10’/2’’)
  • Broken Arm: A broken arm means no 2-handed weapons, no shield, no lock picking, and no spell casting.
  • Healing: A broken bone is healed by any magic healing or 4 weeks rest.
injury_and_healing.1612830042.txt.gz · Last modified: 2021/02/09 00:20 by dave