injury_and_healing
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
injury_and_healing [2021/02/09 00:18] – dave | injury_and_healing [2021/02/09 00:20] – dave | ||
---|---|---|---|
Line 5: | Line 5: | ||
* If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | * If he fails the CON roll, he may attempt a second CON roll to survive, but looses 1 point of CON permanently. | ||
* If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. | * If he fails the 2nd CON roll, he may attempt one more CON roll, but looses 1 point permanently from 1 randomly rolled ability score. | ||
+ | * While player characters and henchmen can always attempt these CON rolls, it is entirely at the Judge' | ||
* If healing magic brings the character to 1 hp or above, he’s back in the action. | * If healing magic brings the character to 1 hp or above, he’s back in the action. | ||
injury_and_healing.txt · Last modified: 2021/05/16 23:48 by andrew