User Tools

Site Tools


zerkwad

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
zerkwad [2022/01/09 21:01] – [Current Healing] andrewzerkwad [2022/01/10 14:09] – [Herbals Bag] andrew
Line 31: Line 31:
  
  
-Gold: 1284.5gp \\+Gold: 2160.5 gp => 10% to church of Isis and Osiris \\
  
-XP: 30,216 (7th @ 40,000) \\+XP: 35,082 (7th @ 40,000) \\
  
  
Line 39: Line 39:
  
  
-==== Gear ====+==== Basic Gear ====
  
-Gear:  plate armor, shiny helmet, shield, extra spare sturdy shield, sling and a dozen bullets - six of them silvered,  money bag holding 500 gold coins, food bag 5 rations, herbal bag, potions bandolier, large four-pint wineskin,  crowbar,  sack of moldy lizard meat, MW warhammer (+1 attack AND DAMAGE vs. Plate) \\ +plate armor, shield, spare shield, sling and a dozen bullets - six of them silvered,  food bag 5 rations, herbal bag, potions bandolier, alchemists' kit, MW warhammer (+1 attack AND DAMAGE vs. Plate) \\
-13 of 16 things \\ +
  
-Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day)+Free Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day) \\
  
-Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, 4x cure wounds potion,  3 x Liver Squeezins +Items 7 of 16 \\
  
  
-==== Current Healing ==== +==== Bandolieer / Potions Pouch ==== 
- + 
 +**Healing**
   * 2 x Potion of Heal Wounded   * 2 x Potion of Heal Wounded
   * 1 x Neutralize Poison Potion   * 1 x Neutralize Poison Potion
-  * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) 
   * 1 x Remove Disease Potion   * 1 x Remove Disease Potion
 +  * 1 x Potion of defense (+2 AC for 1d6+6 turns)
  
-  Pints of cheap wine (healing 1 1xbattle)+**Grenades** 
 +  * 1 Holy Water (25gp each
  
 +==== Herbals Bag ====
 +
 +**Healing**
   * 1 x White Lotus   * 1 x White Lotus
-  * x Comfrey root (healing 1d4 1xday)  +  * x Comfrey root (healing 1d4 1xday) 
-  * 4 x Woundwart (healing an extra point if you rest for a day)+
   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)   * 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points  but 25% it will do 1d3 damage instead)
  
-COSTS: Heal Wounded (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)+**Other Herbals** 
 +  * 3x Birthwart (for poison) 
 +  * 2x Belladonna (for lycanthropy) 
 +  * 1x Chaulmoogra Oil (for oozes) 
 +  * 1x Garlic (for making vampires cringe) 
 +  * 3x Goldenrod (25% to cure a disease) 
 +  * 1x Wolfsbane (for turning lycanthropes) 
 +  * 3x Tamarid (for mummy rot)
  
-==== Herbals Bag ====+==== Alchemists' Kit ==== 
 + 
 +  * 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative) 
 + 
 + 
 +==== Gear Left at Home ==== 
 + 
 +dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag, large four-pint wineskin,  crowbar, shiny helmet 
 + 
 +  * 0 x Cure Wounds Potions 
 +  * 3 x Liver Squeezins 
 +  * 2 x Holy Water (25gp each)  
 +  * 2 x Potion of Darkvision (for 1d6+6 turns) 
 +  * Dust of Appearance (20 uses) 
 +  * 1 x Neutralize Poison Potion 
 +  * 1 x Clairvoyance Potion 
 +  * 1 x Potion of Dog Control (from level 4)  
 +  * 4 x Woundwart (healing an extra point if you rest for a day) 
 + 
 + 
 +==== Current Healing ====
    
-4x Assassin's Hemp (for morale of NPCs), 3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 4x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot) 
  
  
-==== Potions ==== 
  
-  Potion of defense (+2 AC for 1d6+6 turns) +**In wineskin** 
-  * Holy Water (25gp each)  +  * Pints of cheap wine (healing 1 1xbattle
-  * Potion of Darkvision (for 1d6+6 turns) + 
-  * Potion of Heroism (This potion gives the drinker a +2 bonus to attack and damage for 1d6+6 turns) +COSTS: Heal Wounded (100 each to make 1 week, 125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp
-  * Dust of Appearance (23 uses+ 
-  * Neutralize Poison + 
-  * Potion of Clairvoyance +
-  * Potion of Dog Control (from level 4)+
 ==== Spells ==== ==== Spells ====
  
zerkwad.txt · Last modified: 2023/08/27 23:12 by andrew