crossroads_tavern
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| crossroads_tavern [2021/02/14 17:59] – dave | crossroads_tavern [2023/10/09 18:55] (current) – dave | ||
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| =====THE TOWN OF CROSSROADS TAVERN====== | =====THE TOWN OF CROSSROADS TAVERN====== | ||
| - | {{:: | + | {{: |
| - | ** | ||
| - | Statistics Population**: | ||
| - | **Rumors of a Dungeon** The rumors run that the Hand of the Basilisk gang has uncovered a series of tunnels and underground chambers from long ago under the town. They use them for hiding loot and breaking in to buildings from beneath. | + | **Statistics Population**: 2000 people; Military: Knights 20, Soldiers 80, Militia 400; Dirtbags: 80; Specials: 20; Facilities: Inns: 3, Taverns: 5, Temples: 1, Armorers: 2, Blacksmiths: |
| + | **Rumors of a Dungeon** The rumors run that the Hand of the Basilisk gang has uncovered a series of tunnels and underground chambers from long ago under the town. They use them for hiding loot and breaking in to buildings from beneath. | ||
| - | DUNGEON STATUS: | ||
| **Military/ | **Military/ | ||
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| **2--Old Man Jenkins:** independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom): there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields. Takes special orders. | **2--Old Man Jenkins:** independent armorer in the town, has 2 blacksmiths working with him (Pete and Tom): there is a 60% chance that he has any particular hand weapon from the list available, but always has 2-3 suits of chainmail and 20 or so shields. Takes special orders. | ||
| - | **3--Burno Squampo:** Dwarf armorer, works for the town marshal, shares workspace with Gummo, a dwarf blacksmith. | + | **3--Burno Squampo:** Dwarf armorer, works for the town marshal, shares workspace with Gummo, a dwarf blacksmith. Burno' |
| **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses. | **4--Mauro Benini:** independent blacksmith, makes tools for town, shoes horses. | ||
| - | **5--Habib the Wonderous: | + | **5--Habib the Wonderous: |
| **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, | **6--The Old Inn:** the is a large lodging as old as the town itself. It is a favorite of merchant-travelers coming through town. It has a large number of small rooms, each with a bunkbed set. Run by Jerry Innsman, 12th genertion innkeeper. Everything is systematized, | ||
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| **14--House of the Clear Horizon:** herbalist shop run by Rengor the Half Elf. Rengor has a 75% chance of having any herb that heals or cures in stock (1d6 doses, aces). He also will have 1-6 packets of Grape Nuts for sale. | **14--House of the Clear Horizon:** herbalist shop run by Rengor the Half Elf. Rengor has a 75% chance of having any herb that heals or cures in stock (1d6 doses, aces). He also will have 1-6 packets of Grape Nuts for sale. | ||
| - | **15--Witchburger' | + | **15--Witchburger' |
| **16--The Natural Goodness of Pie:** herbalist shop run by Orno Muntz. There is a 1/3 chance that he has any desired herb. But, he also bakes Awesome Pies, and he will have 1d4 for sale. | **16--The Natural Goodness of Pie:** herbalist shop run by Orno Muntz. There is a 1/3 chance that he has any desired herb. But, he also bakes Awesome Pies, and he will have 1d4 for sale. | ||
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| **21—Cloth Row** a row of cottages owned by people in the cloth trade. | **21—Cloth Row** a row of cottages owned by people in the cloth trade. | ||
| + | |||
| + | **22-Chapter House** this is the former secret safehouse of the Steady Scouts from Algart, now put to use by the half gross heroes. | ||
crossroads_tavern.1613325591.txt.gz · Last modified: by dave
