melee_weapons
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melee_weapons [2018/11/28 12:29] – dave | melee_weapons [2018/11/30 14:50] (current) – dave | ||
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If armed combatants are fighting creatures that don’t use weapons, the armed combatants strike first in the first round of contact, and the subsequent turns rely on DEXTERITY. | If armed combatants are fighting creatures that don’t use weapons, the armed combatants strike first in the first round of contact, and the subsequent turns rely on DEXTERITY. | ||
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+ | A combatant who is climbing a ladder or climbing over a rampart or barrier always attacks after a defender at the top or on the other side. | ||
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**Parry: | **Parry: | ||
- | See the [[other_weapon_notes|OTHER WEAPON NOTES]] and [[charge|CHARGE]] and [[knock_down_and_pin|Knock Down and Pin]] pages for more specific weapon actions. | + | See the [[other_weapon_notes|OTHER WEAPON NOTES]] and [[reach_weapons|REACH WEAPONS]]and [[charge|CHARGE]] and [[knock_down_and_pin|Knock Down and Pin]] pages for more specific weapon actions. |
See this PDF for the details on all of the armor and weapon pieces used in the Thranconia Campaign. {{ :: | See this PDF for the details on all of the armor and weapon pieces used in the Thranconia Campaign. {{ :: |
melee_weapons.1543408146.txt.gz · Last modified: 2018/11/28 12:29 by dave