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adventuring_skills [2021/04/21 12:49] – dave | adventuring_skills [2021/04/21 12:50] (current) – dave |
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ALCHEMY: a skill roll allows the identification of any Alchemical Product found in the dungeon. It also allows the character to identify a potion without tasting it. Making products and potions is more the province of an NPC alchemist hireling. | ALCHEMY: a skill roll allows the identification of any Alchemical Product found in the dungeon. It also allows the character to identify a potion without tasting it. Making products and potions is more the province of an NPC alchemist hireling. |
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BIBLIOPHILE: a skill roll allows the detection of book worms in "wormy" books. A skill roll allows the character to appraise the fair resale value of non-magic books found on adventure. Unskilled mages and clerics can attempt these tasks, but it is a 1d100 INT check. | BIBLIOPHILE: a skill roll allows the detection of book worms in "wormy" books. A skill roll allows the character to appraise the fair resale value of non-magic books found on adventure. Unskilled mages and clerics can attempt these tasks, but it is a 1d100 INT check. The herb vermifuge is the only treatment for book worms. |
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BUSTER: uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt. Ogres get this skill for free. | BUSTER: uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt. Ogres get this skill for free. |