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adventuring_skills [2021/04/15 00:40] daveadventuring_skills [2021/04/21 12:50] (current) dave
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 ALCHEMY:  a skill roll allows the identification of any Alchemical Product found in the dungeon.  It also allows the character to identify a potion without tasting it.  Making products and potions is more the province of an NPC alchemist hireling. ALCHEMY:  a skill roll allows the identification of any Alchemical Product found in the dungeon.  It also allows the character to identify a potion without tasting it.  Making products and potions is more the province of an NPC alchemist hireling.
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 +BIBLIOPHILE:  a skill roll allows the detection of book worms in "wormy" books. A skill roll allows the character to appraise the fair resale value of non-magic books found on adventure.  Unskilled mages and clerics can attempt these tasks, but it is a 1d100 INT check.  The herb vermifuge is the only treatment for book worms.
  
 BUSTER:  uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt.  Ogres get this skill for free. BUSTER:  uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt.  Ogres get this skill for free.
adventuring_skills.txt · Last modified: 2021/04/21 12:50 by dave