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adventuring_skills [2021/03/01 19:59] daveadventuring_skills [2021/04/21 12:50] (current) dave
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 ALCHEMY:  a skill roll allows the identification of any Alchemical Product found in the dungeon.  It also allows the character to identify a potion without tasting it.  Making products and potions is more the province of an NPC alchemist hireling. ALCHEMY:  a skill roll allows the identification of any Alchemical Product found in the dungeon.  It also allows the character to identify a potion without tasting it.  Making products and potions is more the province of an NPC alchemist hireling.
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 +BIBLIOPHILE:  a skill roll allows the detection of book worms in "wormy" books. A skill roll allows the character to appraise the fair resale value of non-magic books found on adventure.  Unskilled mages and clerics can attempt these tasks, but it is a 1d100 INT check.  The herb vermifuge is the only treatment for book worms.
  
 BUSTER:  uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt.  Ogres get this skill for free. BUSTER:  uses the skill roll to break open a chest, door or other container in a single attempt (see [[breaking_things|Breaking Things]] rules), it’s quicker and more likely to succeed having this skill, but just as likely to attract wandering monsters for the one attempt.  Ogres get this skill for free.
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 MOVE SILENTLY:  same as the thief skill, allows silent movement when not wearing chain or plate armor.  Bugbears get this skill for free.   MOVE SILENTLY:  same as the thief skill, allows silent movement when not wearing chain or plate armor.  Bugbears get this skill for free.  
  
-QUICK DRAW:  skill roll to change weapons (for example, put away bow, get out sword and shield) without using your attack or move.  The roll is made during the surprise attack phase, but the change can happen on any phase desired+QUICK DRAW:  skill roll to change weapons (for example, put away bow, get out sword and shield) without using your attack or move.
  
 RALLY THE TROOPS: skill roll to restore morale (without a new morale roll) of any soldiery under your authority within 60’ and to make them immune to morale checks for the next 1d4 rounds. RALLY THE TROOPS: skill roll to restore morale (without a new morale roll) of any soldiery under your authority within 60’ and to make them immune to morale checks for the next 1d4 rounds.
adventuring_skills.1614628758.txt.gz · Last modified: 2021/03/01 19:59 by dave