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classes

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CLASSES

FIGHTERS: fighters have access to several fighting options such as Fighter Rampage, Fighter Parry, and Shield Sacrifice which are detailed in the Combat Maneuvers section. The variable weapon damage ans SR system should make their gear choices more interesting (for example, crossbows although deadly slow to reload are suddenly dangerous to spell casters).

MAGIC-USERS: magic-users are basically as written, except for the Magic Focus rules which allow them to make wand-like magic items at the price of permanently sacrificing spell slots.

CLERICS: clerics can also make magic foci, and have access to some of the combat maneuvers such as Shield Sacrifice.

THIEVES: the thief skills have been radically redesigned, with skills requiring 3+ on 1d6 instead of a hodgepodge of percentages.

COMBINATION CLASSES: the combination classes have been systematized with the XP numbers combined into a single table for each combination and with a single averaged HD instead of averaging 2 rolls.

classes.1612552924.txt.gz · Last modified: 2021/02/05 19:22 by dave