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humanoid [2021/02/06 12:46] – created davehumanoid [2021/02/12 02:05] (current) dave
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 **Gnolls**:  Move 30; AC 9; Class: C,F,T;  Ability: Str+1, Int-1; darkvision; Special: none \\ **Gnolls**:  Move 30; AC 9; Class: C,F,T;  Ability: Str+1, Int-1; darkvision; Special: none \\
  
-**Goblin**:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, Must use normal weapons in 2 hands.\\+**Goblin**:  Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered).  Darkvision.  At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, No longbow or composite bow,Must use normal weapons in 2 hands.\\
  
 **Half Orc**:  Move 30; AC 9; Class: C,F,T; darkvision; Special: Searcher Skill\\ **Half Orc**:  Move 30; AC 9; Class: C,F,T; darkvision; Special: Searcher Skill\\
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 **Hobgoblin**: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.\\ **Hobgoblin**: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.\\
  
-**Kobold:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),   May not use heavy weapons, must use normal weapons in 2 hands.  +3 save vs. magic.  -1 to rolls in daylight.\\+**Kobold:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower),   May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands.  +3 save vs. magic.  -1 to rolls in daylight.\\
  
 **Lizardman:**   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.\\ **Lizardman:**   Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.\\
humanoid.1612615619.txt.gz · Last modified: 2021/02/06 12:46 by dave