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humanoid [2021/02/06 12:46] – created dave | humanoid [2021/02/12 02:05] (current) – dave |
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**Gnolls**: Move 30; AC 9; Class: C,F,T; Ability: Str+1, Int-1; darkvision; Special: none \\ | **Gnolls**: Move 30; AC 9; Class: C,F,T; Ability: Str+1, Int-1; darkvision; Special: none \\ |
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**Goblin**: Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered). Darkvision. At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, Must use normal weapons in 2 hands.\\ | **Goblin**: Move 25; AC 9; Class: F,T; darkvision; Special: small size (hit dice lowered). Darkvision. At first and second level suffer -1 to rolls when in daylight. May not use heavy weapons, No longbow or composite bow,Must use normal weapons in 2 hands.\\ |
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**Half Orc**: Move 30; AC 9; Class: C,F,T; darkvision; Special: Searcher Skill\\ | **Half Orc**: Move 30; AC 9; Class: C,F,T; darkvision; Special: Searcher Skill\\ |
**Hobgoblin**: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.\\ | **Hobgoblin**: Move 30; AC 9; Class: C,F,T; darkvision; Special: at 5th level, hobgoblin fighters do 1d10 damage with heavy weapons.\\ |
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**Kobold:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower), May not use heavy weapons, must use normal weapons in 2 hands. +3 save vs. magic. -1 to rolls in daylight.\\ | **Kobold:** Move 25; AC 9; Class: C,F,T; darkvision; Special: Smaller size (hit die lower), May not use heavy weapons, no longbow or composite bow, must use normal weapons in 2 hands. +3 save vs. magic. -1 to rolls in daylight.\\ |
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**Lizardman:** Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.\\ | **Lizardman:** Move 30, Swim 30; AC 5; Class: F, T; darkvision; Special: at 2nd level, lizardmen do 1d8 with normal weapons.\\ |