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While Detect Magic Spell is very useful for determining whether items are magical or mundane, finding out the full information usually requires some other magic (usually Read Magic Spell for Magic-users or Commune Spell for Clerics).


  • Cleric Scrolls: a cleric will immediately be able to read and use cleric scrolls, magic-users cannot use cleric scrolls.
  • Magic-User Scrolls: a magic-user must cast Read Magic to decipher a magic-user scroll. One he has done so, he can cast the spell from the scroll at any point in the future. Clerics may not use magic-user scrolls.
  • Thieves “Read Scroll” Skill: A thief can use his use scroll skill to cast a spell off of a scroll without Read Magic. He must roll a skill check to identify the spell contained (if it is not known), and then make a skill check to cast the spell. If he fails the skill check, the spell is ruined.

Any character can identify a potion by tasting a small amount. However, if the potion is poison or some sort of curse, the effect falls full-power onto the taster. If a character uses the Alchemy Skill, he can identify the potion on a skill roll without risk.

A magic-user can immediately identify the spells and level of a magic-user focus he has acquired. A cleric can immediately identify the spells and level of a clerical focus he has acquired.


  • A character can deduce the basic +1 to hit, damage or AC of any magic weapon or armor by using it in combat, however, this will not reveal any special powers or effectiveness against specific creatures.
  • A magic-user can use Read Magic to fully identify all the powers of magic weapons or armor.
  • A cleric may use Commune to fully identify all the powers of magic weapons or armor.
  • Captured non-magic arms and armor can be sold for 1/3 list price.
  • Captured silver, masterwork and magic arms and armor can be sold for full list price.

A magic-user can use Read Magic or a Cleric can use Commune to fully identify all the powers of other sorts of magic items including command words.

A successful skill roll with the Bibliophile skill will appraise the fair market value of a book discovered in the dungeon. If you do not possess that skill, a magic-user or cleric may roll INT or less on 1d100 to so appraise. If you can't appraise the book, it will be sold for a flat 50gp price.

Thieves and Fighters are assumed to know their way around the valuation and disposal of loot and plunder. Therefore, if you have at least one character or henchman in the party of either class, the Judge will reveal the basic market value of all items such as gems, jewelry and art objects found.

SELLING THE LOOT When you have gathered treasure, various items such as gems, books etc., will have a cash value. You may sell them only at a Castle, Town or City. Selling them at a castle will only yield 50% of cash value, a town 75% and a city 100% of the price. The Judge can impose a period of 1d6 days to dispose of loot in a city, while in a town or castle it will only take single day. If you don’t happen to have a Thief or Fighter to appraise things, you’ll only yield 25% of the market price no matter where you sell things.

identifying_and_appraising.txt · Last modified: 2021/04/21 06:35 by dave