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initiative_th2 [2021/02/04 19:46] – created daveinitiative_th2 [2021/04/14 17:50] (current) dave
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 =====INITIATIVE AND TURN SEQUENCE===== =====INITIATIVE AND TURN SEQUENCE=====
  
-INIITIATIVE:   BLUEHOLME/CHAINMAIL MIX:\\+INIITIATIVE:   BLUEHOLME/CHAINMAIL MIX:\\  REPLACED DO NOT USE
  
 Cycle through each phase.\\  Cycle through each phase.\\ 
-Within each phase resolve each combatant’s activity In order of DEX (except melee with weapons).\\+Within each phase resolve each combatant’s activity In order of DEX, highest to lowest (except melee with weapons).\\
 Each character gets 1 Regular Attack and 1 Regular Move each Round.\\   Each character gets 1 Regular Attack and 1 Regular Move each Round.\\  
 A Regular Attack can be taken during Phase 1, 2,3 or 4 depending on the nature or circumstances of the attack or action\\ A Regular Attack can be taken during Phase 1, 2,3 or 4 depending on the nature or circumstances of the attack or action\\
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   * If you got surprise last round and are in melee contact at the beginning of this round you may attack now   * If you got surprise last round and are in melee contact at the beginning of this round you may attack now
   * If you have a loaded crossbow, you take your attack for the round during this phase.     * If you have a loaded crossbow, you take your attack for the round during this phase.  
-  * If you plan to change weapons using the Quick Draw Skill, you do this now.+  * If you plan to change weapons using the Quick Draw Skill, roll now, apply anytime in the round.
  
 **2—Magic Phase**  **2—Magic Phase** 
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   * Shoot a bow   * Shoot a bow
   * Throw a hurled weapon   * Throw a hurled weapon
-  * Throw oil, holy water or alchemical product+  * Throw oil, holy water, acid or alchemical product
   * Work on Reloading a Crossbow shot in a previous turn.   * Work on Reloading a Crossbow shot in a previous turn.
  
-**4—Melee Attack Phase (use Weapon S-R to determine priority)**+**4—Melee Attack Phase (use [[melee_weapon_rules_thii|Weapon S-R]] to determine priority)**
   * Make melee attacks, may do Melee Lunge   * Make melee attacks, may do Melee Lunge
   * Begin picking up an object from the ground (now AND Movement)   * Begin picking up an object from the ground (now AND Movement)
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 **5—Morale Phase** **5—Morale Phase**
-  * Check for Morale if conditions demand it. +  * Check for [[morale|Morale]] if conditions demand it. 
-  * Attempt to Rally Fleeing allies who failed morale in previous turn(s), using CHA or Rally the Troops Skill.+  * If you have not made an attack, you may attempt to Rally Fleeing allies who failed morale in previous turn(s), using CHA or Rally the Troops Skill.
  
 **6—Movement Phase:**   **6—Movement Phase:**  
initiative_th2.1612467994.txt.gz · Last modified: 2021/02/04 19:46 by dave