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melee_weapons

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MELEE WEAPONS IN TURN SEQUENCE

MELEE WITH WEAPONS VARIANT: each melee weapon has an S-R number (size-rating) with basically an expression of the weapons effective combat length/reach with some account of its mass too. Smaller numbers (Dagger=1) are short and fast; larger numbers (pike=12) are long and slow.

In the melee attack phase, if it is the first round when combat has been joined by these combatants, then the larger S-R strikes first. In subsequent rounds, the smaller number goes first.

On the second and further rounds of combat, if one combatant has a weapon that is 4-7 lower in S-R, then he may make 2 attacks. If he has a weapon that is 8 or more lower in S-R, then he may make 3 attacks.

If two combatants are using weapons with the same S-R, then DEXTERITY is used to determine order.

If armed combatants are fighting creatures that don’t use weapons, the armed combatants strike first in the first round of contact, and the subsequent turns rely on DEXTERITY.

Parry: a combatant can give up one of his attacks to make a parry, giving the enemy a -2 to hit, but Light Weapons cannot parry Heavy Weapons.

melee_weapons.1543336552.txt.gz · Last modified: 2018/11/27 16:35 by dave