post_combat
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post_combat [2021/02/05 18:16] – created dave | post_combat [2021/02/15 12:20] (current) – dave | ||
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- | After each significant combat is over (Judge’s Call), roll 1d4-1 times on the following table, never more rolls than party members. | + | After each significant combat is over (Judge’s Call), roll once on the following table. |
|1d20 Roll | |1d20 Roll | ||
|1 |Broken Bone| | |1 |Broken Bone| | ||
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|20 |Victor’s Vitality| | |20 |Victor’s Vitality| | ||
- | Broken Bone: one character has a broken Arm (50%) or a Broken Leg (50%). | + | **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\ |
- | Bleeder: | + | **Bleeder**: one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch. |
- | Broken Armor: | + | **Broken Armor**: each character |
- | String: | + | **String**: each character |
- | Arrows: | + | **Arrows**: each character realizes somehow his ammunition |
- | Broken Weapon: | + | **Broken Weapon**: |
- | Lost Item: one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight. | + | **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ |
- | Bonus: roll one extra level-appropriate treasure, found in unexpected place | + | **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ |
- | Just a Scratch: one character has taken half as much damage as he thought. | + | **Just a Scratch:** one character has taken half as much damage as he thought.\\ |
- | Victor’s Vitality: | + | **Victor’s Vitality:** all characters and henchmen in the party healed 1d6 from exhilaration\\ |
post_combat.1612548975.txt.gz · Last modified: 2021/02/05 18:16 by dave