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post_combat [2021/02/05 18:16] – created davepost_combat [2021/02/15 12:20] (current) dave
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-After each significant combat is over (Judge’s Call), roll 1d4-1 times on the following table, never more rolls than party members +After each significant combat is over (Judge’s Call), roll once on the following table.
 |1d20 Roll       |Effect| |1d20 Roll       |Effect|
 |1    |Broken Bone| |1    |Broken Bone|
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 |20  |Victor’s Vitality| |20  |Victor’s Vitality|
  
-Broken Bone: one character has a broken Arm (50%) or a Broken Leg (50%).   +**Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\   
-Bleeder:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn. +**Bleeder**:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn\\ 
-Broken Armor: character’s suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). +**Broken Armor**each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). Magic armor immune.\\ 
-String: one character has his bow string, crossbow string or sling snapped. +**String**each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ 
-Arrows: one character realizes somehow his arrow supply is down 10 arrows. +**Arrows**each character realizes somehow his ammunition supply is down 10 arrows.\\ 
-Broken Weapon:  one character’s weapon is broken: wooden or wood-shaft weapon in priority.  A Repairman Skill roll will fix it. +**Broken Weapon**:  each character rolls 1d6 for each weapon used in the fight. The weapon will be damaged if sword, dagger, great sword or mace on a 6, any other weapon on a 4+.  Magic weapons immune. A Repairman Skill roll will fix it.\\ 
-Lost Item: one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight. +**Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ 
-Bonus: roll one extra level-appropriate treasure, found in unexpected place +**Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ 
-Just a Scratch: one character has taken half as much damage as he thought. +**Just a Scratch:** one character has taken half as much damage as he thought.\\ 
-Victor’s Vitality:  all characters and henchmen in the party healed 1d6 from exhilaration+**Victor’s Vitality:**  all characters and henchmen in the party healed 1d6 from exhilaration\\
  
post_combat.1612548975.txt.gz · Last modified: 2021/02/05 18:16 by dave