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post_combat [2021/02/15 12:15] davepost_combat [2021/02/15 12:20] (current) dave
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-After each significant combat is over (Judge’s Call), roll 1d4-1 times on the following table, never more rolls than party members +After each significant combat is over (Judge’s Call), roll once on the following table.
 |1d20 Roll       |Effect| |1d20 Roll       |Effect|
 |1    |Broken Bone| |1    |Broken Bone|
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 **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\   **Broken Bone:** one character has a broken Arm (50%) or a Broken Leg (50%).\\  
 **Bleeder**:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn\\ **Bleeder**:  one character’s wound is steadily bleeding, losing 1 Hp per turn until death or staunch.  Such a wound can be staunched by Magic Healing of any kind, a successful First Aid skill roll, or a Hard (1d100) Wisdom check.  Only one attempt may be made per turn\\
-**Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer).\\+**Broken Armor**: each character rolls 1d6, if he rolls 5+, his suit of armor is degraded by 2 AC until it is repaired (Repairman Skill or visit to an armorer). Magic armor immune.\\
 **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\ **String**: each character rolls 1d6, if he rolls 5+, he has his bow string, crossbow string or sling snapped.\\
 **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\ **Arrows**: each character realizes somehow his ammunition supply is down 10 arrows.\\
-**Broken Weapon**:  one character’s weapon is broken: wooden or wood-shaft weapon in priority.  A Repairman Skill roll will fix it.\\+**Broken Weapon**:  each character rolls 1d6 for each weapon used in the fight. The weapon will be damaged if sword, dagger, great sword or mace on a 6, any other weapon on a 4+.  Magic weapons immune. A Repairman Skill roll will fix it.\\
 **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\ **Lost Item:** one character realizes he has lost one item at random. It won’t be armor worn, shield or weapon used in the fight.\\
 **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\ **Bonus:** roll one extra level-appropriate treasure, found in unexpected place\\
post_combat.1613391322.txt.gz · Last modified: 2021/02/15 12:15 by dave