reaching_0_hit_points
Differences
This shows you the differences between two versions of the page.
reaching_0_hit_points [2018/11/27 16:42] – created dave | reaching_0_hit_points [2018/11/27 16:43] (current) – dave | ||
---|---|---|---|
Line 1: | Line 1: | ||
=====REACHING 0 HIT POINTS===== | =====REACHING 0 HIT POINTS===== | ||
- | • When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a Saving Throw vs. Ray/ | + | * When a character or monster is brought to 0 hit points, he is considered to be dead, unless he makes a Saving Throw vs. Ray/ |
- | • A player character can spend a FATE CHIP on himself or any henchman or hireling (but not allies or other PC’s) to re-roll any failed death saving throw. | + | |
- | • If healing magic brings the character to 1 hp or above, he’s back in the action. | + | * A player character can spend a FATE CHIP on himself or any henchman or hireling (but not allies or other PC’s) to re-roll any failed death saving throw. |
+ | |||
+ | * If healing magic brings the character to 1 hp or above, he’s back in the action. | ||
reaching_0_hit_points.txt · Last modified: 2018/11/27 16:43 by dave