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saving_throws [2021/04/12 15:10] davesaving_throws [2021/04/23 11:14] (current) dave
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   - Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.   - Elementals and other extra-planar creatures:  +2 on all saves except vs. Magic-User Magic.
   - All other saving throw bonuses in species or monster descriptions still apply .   - All other saving throw bonuses in species or monster descriptions still apply .
 +  - No matter what the modifications a natural "1" always fails a save, and a natural "20" always passes.
 +
 +
 +===ITEM SAVES===
 +When a character fails a saving throw against a damage-inflicting Fire, Cold, Lightning or Acid attack, his items might be destroyed in the process.  Item Saving Throws use the same number as the character carrying the item.  Magic items (apart from scrolls) are unaffected by normal fires or acid attacks, but are susceptible to dragon breath and fire/acid that comes from a magic spell.
 +
 +  * Fire Attacks:  all scrolls, papers and books are automatically destroyed unless kept in a metal case or box, each other item that is not made of metal must make a saving throw or be destroyed.
 +  * Acid Attacks:  each item must make a saving throw or be destroyed.
 +  * Cold Attacks:  papers, scrolls, books and leather items are unaffected, all other items must make a saving throw or be destroyed.
 +  * Lightning Attacks:  each item must make a saving throw or be destroyed.
  
saving_throws.1618240211.txt.gz · Last modified: 2021/04/12 15:10 by dave