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Zerkwad is a berserker cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black.
Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn't read, and believes that books will drain the life from you through the power of the written word. Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. Zerkwad has a fear of mirrors. He believes that the “duplicate” inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits.
Class/Level: Cleric - 5
AC: 18 (Plate and Shield)
HP: 20
Base move 30'; In armor: 25'
Species: Human
Saving Throw: 10
Initiate of Isis & Osiris
Turn Undead
Alignment: Lawful
STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10
+1 Damage with melee and hurled weapons
+3 Base Attack Bonus
Adventuring Skills: Recruitment, Alchemy, Shield Sacrifice, Berserk Rage
Languages: Common
Permanent Wound: -1 CON
Gear: plate armor and helmet, sturdy shield, silvered mace, sling and a dozen bullets - six silvered,
clothes, money bag holding 500 coins, food bag 5 rations, two two-pint wineskins, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), crowbar, 2x Rod of Deal Light Wounds (1D6+1 once per day)
- 13/16 things carried
Gear left at home: dragon scale armor (as chain), shiny silver helmet, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag
COSTS: Cure Light Wounds (100 each to make + 1 week, 200gp each from temple), Neutralize Poison Potion (800gp from temple, 200 to make + 1 week), Remove Disease Potion (700gp from temple), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)
4x Assassin's Hemp (for morale of NPCs), 3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 4x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot)
Spells Memorized: (1st Level - 2, 2nd Level - 2, Lawful - 1, Blessing - 1):
1st Level
2nd Level
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