User Tools

Site Tools


zerkwad

This is an old revision of the document!


Zerkwad

Zerkwad is a war cleric from the tribes of berserkers in the Vestkrag mountains. He is very superstitious. He won't sleep around live birds. He refuses to steal from the dead - except from the undead in which case he takes EVERYTHING because those monsters deserve to have nothing in the afterlife. He won't step on cracks in masonry. He won't adventure on the sabbath day. The sabbath is not the same day every week. He always drinks with his left hand. He won't step on other peoples' shadows, unless he wants them to die a horrible death in the future. He believes he has already died once and come back to life, but that is debatable because he may have just been REALLY drunk. Spitting into the darkness makes the lords of shadows allow mortals to see in the pitch black.

Zerkwad believes that halflings are cursed evil-people. He hates them with a passion and refuses to deal with them. Zerkwad doesn't read, and believes that books will drain the life from you through the power of the written word. Zerkwad has a terrible phobia of snakes and believes that foul humors falling from above into his face and mouth is a good omen. He refuses to wear a bag over his head unless under the open night sky of stars in which case it is important to do so. He is angry at fish people. They are the worst kind of people. Zerkwad has a fear of mirrors. He believes that the “duplicate” inside the mirror wants to murder him in his sleep. Lighting an open flame in a candle shop before nighttime is a bad idea because it invokes the attention of evil spirits.

Character Sheet

Class/Level: Cleric - 6
AC: 18 (Plate and Shield)
HP: 24
Base move 30'; In armor: 25'
Species: Human
Saving Throw: 9

Initiate of Isis & Osiris
Turn Undead
Alignment: Lawful

STR-16, INT-10, WIS-13, DEX-11, CON-14, CHA-10
+1 Damage with melee and hurled weapons
+3 Base Attack Bonus

Adventuring Skills: Recruitment, Alchemy, Shield Sacrifice, Berserk Rage
Languages: Common
Permanent Wound: -1 CON

Resources

Gold: 2160.5 gp ⇒ 10% to church of Isis and Osiris

XP: 35,082 (7th @ 40,000)

Gear

Gear: plate armor, shiny helmet, shield, extra spare sturdy shield, sling and a dozen bullets - six of them silvered, money bag holding 500 gold coins, food bag 5 rations, herbal bag, potions bandolier, alchemists' kit, large four-pint wineskin, crowbar, sack of moldy lizard meat, MW warhammer (+1 attack AND DAMAGE vs. Plate), 2 x Holy Water (25gp each)
16 of 16 things

Basic Gear: clothes, backpack, belts and scabbards, two emergency sacks, light wand attached to his shield, holy symbol (ankh), 2x Rod of Deal Light Wounds (1D6+1 once per day),

Gear left at home: dragon scale armor (as chain), shiny silver helmet, spare shield, spell book of cleric spells, bag of caltrops, regular mace, balance of coins not in money bag

  • 2 x Cure Wounds Potion
  • 3 x Liver Squeezins
  • 2 x Holy Water (25gp each)
  • 2 x Potion of Darkvision (for 1d6+6 turns)
  • Dust of Appearance (20 uses)
  • Neutralize Poison
  • Potion of Clairvoyance
  • Potion of Dog Control (from level 4)

Current Healing

In the potion bandolier

  • 0 x Potion of Heal Wounded
  • 1 x Neutralize Poison Potion
  • 1 x Remove Disease Potion
  • 0 x Liver Squeezins (1d4 emergency healing / 1 in 20 for blindness cumulative)
  • 1 x Holy Water (25gp each)
  • 1 x Potion of defense (+2 AC for 1d6+6 turns)

In herbals bag

  • 1 x White Lotus
  • 2 x Comfrey root (healing 1d4 1xday)
  • 4 x Woundwart (healing an extra point if you rest for a day)
  • 0 x Essence of Krangor (If breathed in, 75% chance that it will instantly impart 6 temporary hit points but 25% it will do 1d3 damage instead)

In wineskin

  • 4 x Pints of cheap wine (healing 1 1xbattle)

COSTS: Heal Wounded (100 each to make + 1 week, 125gp each from temple), Neutralize Poison Potion (200 to make + 2 weeks), Cure Disease Potion (300gp to make + 3 weeks), Comfrey Root (10 gp), Essence of Krangor (150gp), Pint of Wine (5sp), White Lotus (100gp)

Herbals Bag

4x Assassin's Hemp (for morale of NPCs), 3x Birthwart (for poison), 2x Belladonna (for lycanthropy), 1x Chaulmoogra Oil (for oozes), 1x Garlic (for making vampires cringe), 3x Goldenrod (25% to cure a disease), 1x Wolfsbane (for turning lycanthropes), 3x Tamarid (for mummy rot)

Spells

Spells Memorized: (1st Level - 2, 2nd Level - 2, 3rd level - 1, Lawful - 1, Blessing - 1):

1st Level

  • Bless Food and Water
  • Heal Wounded (x2)

2nd Level

  • Neutralize Poison
  • Speak with Animals
  • Protection from Chaos

3rd Level

  • Stand the Fallen

Maintenance Log

Paid Maintenance for Paid Maintenance for 03/07/2021 game (150gp)
Paid Maintenance for 04/03/2021 game (150gp)
Paid Maintenance for 04/10/2021 game (21gp = 3 HD / 7 Days)
Paid Maintenance for 05/01/2021 game (54gp = 3 HD / 18 Days)
Paid Maintenance for 05/16/2021 game (21gp = 3HD / 14 Days)
Paid Maintenance for 06/27/2021 game (164gp = 4HD / 41 Days)
Paid Maintenance for 08/22/2021 game (56gp = 4HD / 28 Days)
Paid Maintenance for 09/05/2021 game (35gp = 5HD / 14 Days)
Paid Maintenance for 09/19/2021 game (35gp = 5HD / 14 Days)
Paid Maintenance for 10/03/2021 game (52.5gp = 5HD / 21 Days)
Paid Maintenance for 10/17/2021 game (52.5gp = 5HD / 21 Days)
Paid Maintenance for 11/30/2021 game (110gp = 5HD / 44 days)
Paid Maintenance through 2021 (77.5pg 5HD/ 31 days)

zerkwad.1641778782.txt.gz · Last modified: 2022/01/10 01:39 by andrew