robbing_people
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robbing_people [2020/01/25 16:58] – dave | robbing_people [2020/01/27 19:55] – [MUGGING OR PICKPOCKETING] andrew | ||
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^d20 Roll^Column | ^d20 Roll^Column | ||
- | |1|string|Roll again, column A| | + | |1|Ball of string|Roll again, column A| |
- | |2| | | | + | |2|A near-rotten piece of raw meat or fish|Crackers and bacon| |
+ | |3|Half a loaf of bread & wedge of cheese|A box of cookies or biscuits| | ||
+ | |4|A bandana or empty belt pouch|A deck of cards | ||
+ | |5|A ceramic chess piece|A fancy game dice| | ||
+ | |6|A burlap sack of charcoal|Four candles or a torch| | ||
+ | |7|A hastily scribbled list|A map| | ||
+ | |8|A tinder box|A common holy book| | ||
+ | |9|A collection of rags and handkerchiefs|A small statuette| | ||
+ | |10|A whetstone|An uncut gem| | ||
+ | |11|An empty glass vial|A simple magnifying glass| | ||
+ | |12|A quill and ink|A roll of parchment| | ||
+ | |13|A dented bell|A pair of earrings| | ||
+ | |14|A collection of buttons|A silver wedding ring| | ||
+ | |15|A wool blanket|A flask of middling whisky| | ||
+ | |16|An empty leather backpack|Their tunic or breeches fits a party member| | ||
+ | |17|A set of eating utensils|A travel plate| | ||
+ | |18|Two well worn knives|An expensive lacy handkerchief| | ||
+ | |19|A half-drunk bottle of cheap wine|A vial of fine perfume| | ||
+ | |20|A pitcher made out of a gourd|A smutty storybook| | ||
====BURGLARY OR RAIDING==== | ====BURGLARY OR RAIDING==== | ||
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Most people keep their stuff in their houses. | Most people keep their stuff in their houses. | ||
- | 1--In the Country or Farming | + | __1--In the Country or Farming |
- | ^Building^Search | + | ^Building^Ransack |
- | |Shack|+5|1d12x1sp|minimal| | + | |Shack|+5|1d12x1sp|0|minimal| |
- | |Cottage|+2|1d12x2gp|cooking gear, some clothing| | + | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| |
- | |Farm House|+0|1d12x10gp|farm tools, clothing, cooking gear, basic furniture| | + | |Farm House|+0|1d12x10gp|3|farm tools, clothing, cooking gear, basic furniture| |
- | |Barn|-4|0| animals (at least 2 oxen per farm) or grain| | + | |Barn|-4|0| 0|animals (at least 2 oxen per farm) or grain| |
- | |Public House|-5|1d12x20gp|Beer, | + | |Public House|-5|1d12x20gp|6|Beer, furnishings, |
- | |Smithy|0|1d12x10gp|smith tools, iron bars, iron tools| | + | |Smithy|0|1d12x10gp|5|smith tools, iron bars, iron tools| |
- | |Parish Church|-5|1d12x50gp|altar service, gospel or book of hours| | + | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| |
- | |Manor House, small|-5|1d12x200gp|good furniture, some weaponry, horses| | + | |Manor House, small|-10|1d12x200gp|15|good furniture, some weaponry, horses| |
- | |Manor House, large|-10|1d12x400gp|good furniture, some weaponry, horses| | + | |Manor House, large|-15|1d12x400gp|20|good furniture, some weaponry, horses| |
__Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler' | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land; Barn: storage building for a farm; Public House: meeting hall, traveler' | ||
- | __Search | + | __Ransack |
__Cash__: | __Cash__: | ||
+ | __Lock Box__: | ||
__Goods__: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.\\ | __Goods__: suggested goods one might find, retail value should equal the cash total, but much harder to move and likely to net a lower price at sale.\\ | ||
- | : | + | __2--In the Town or City__\\ |
+ | |||
+ | ^Building^Ransack Mod^Cash^Lock Box^Goods^ | ||
+ | |Shack|+5|1d12x1sp|0|minimal| | ||
+ | |Cottage|+2|1d12x2gp|1|cooking gear, some clothing| | ||
+ | |Farm House|+0|1d12x10gp|3|farm tools, basic furniture, clothing| | ||
+ | |Storage Building|-4|0| 0|animals, foodstuffs| | ||
+ | |Inn|-5|1d12x20gp|6|Beer, | ||
+ | |Livery|-2|1d12x10gp|5|horses, | ||
+ | |Common Crafter|0|1d12x10gp|5|craft tools, raw materials, furnishings, | ||
+ | |Parish Church|-5|1d12x50gp|8|altar service, gospel or book of hours| | ||
+ | |Townhouse|-5|1d12x35gp|10|craft tools,nicer clothes, furnishings| | ||
+ | |Mansion, small|-10|1d12x300gp|15|good furniture, some weaponry, artwork| | ||
+ | |Mansion, large|-15|1d12x500gp|20|good furniture, some weaponry, artwork| | ||
+ | |Warehouse, small|-15|1d12x300gp|15|many goods| | ||
+ | |Warehouse, large|-25|1d12x600gp|20|many, | ||
+ | |||
+ | Special places like garrisons, armories, cathedrals, wizard' | ||
+ | |||
+ | __Type__: Shack: decrepit home of landless laborer; Cottage: small, but nicer home of a landless tenant; Farm House: House of a Militia House-Holder with 1 Hide of Land who farms near the town; Storage Building: small storage building for local supplies; Inn: meeting hall, traveler' | ||
+ | |||
+ | |||
+ | __3--Ransack Roll__\\ | ||
+ | When you want to tear up a place to find all the valuables, hidden on not, you need to make a Ransack roll to determine how long it takes. | ||
+ | |||
+ | ^Ransack Roll Total^Full Search Time^Quick Search Time^ | ||
+ | |-5 or less|2 hours|1 hour| | ||
+ | |-4 to -1| 1 hour| 30 minutes| | ||
+ | |0-4|45 minutes|20 minutes| | ||
+ | |5-8|30 minutes|10 minutes| | ||
+ | |9-12|25 minutes|12 minutes| | ||
+ | |13-16|20 minutes|10 minutes| | ||
+ | |17-20|15 minutes|8 minutes| | ||
+ | |21-24|10 minutes|5 minutes| | ||
+ | |25-28|5 minutes|2 minutes| | ||
+ | |29+| 2 minutes|1 minute| | ||
+ | |||
+ | If a lock-box is found, it will take 1 minute per attempt to pick the lock. To pry it out of the building it will take 1 minute per attempt (DC 20, Strength Bonus of 2 people, disadvantage if you don't have a crowbar). | ||
+ | |||
+ | |||
+ | __4--Heat__\\ | ||
+ | The thing about robbing people is that people live in a society which doesn' | ||
+ | |||
+ | ^Location^Check Frequency^Likely Response^Reinforcements^ | ||
+ | |Forest Trail|once per hour|2d6 woodsmen|1 per half hour, Local lord, household troops| | ||
+ | |Isolated Farmstead|once per hour|2d6 militia|1 per half hour, local lord, many militia| | ||
+ | |Village|once per 5 minutes|1-2 milita per house in sight| every 5 minutes, all militia| | ||
+ | |Town or City|once per minute|2d6 neighbors|once per minute, 3d6 militia| | ||
+ | |||
+ | Most law enforcement is carried out by the [[nessex_militia|militia]] of country householders or town building owners led by the [[nobles|local lord]]. | ||
+ | |||
+ | When a crime is committed, when the frequency time is expired roll 1d6. If there was a witness to the crime then response will occur on a 1-3, if there were no witnesses, then response will happen on a 1. Keep checking each frequency period until the response happens. | ||
robbing_people.txt · Last modified: 2020/01/28 14:23 by dave