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townsmen [2020/01/22 13:37] – created davetownsmen [2020/01/23 13:35] (current) dave
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 =====TOWNSMEN===== =====TOWNSMEN=====
  
-====Teamsters====+====TEAMSTERS==== 
 +Teamsters are the ones found driving wagons in town and in caravans between towns. 
 **STABLE BOY (1/2 HD Laborer)**  **STABLE BOY (1/2 HD Laborer)** 
  
Line 10: Line 12:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (shovel) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
- +  S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **MULE SKINNER (1 HD Laborer)**  **MULE SKINNER (1 HD Laborer)** 
Line 23: Line 24:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage: 1d6 slashing (saex) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
-  * Skill:  Animal Handling +2+  * Skill:  Occupation (teamster) +
 +  * S+3, D+2, C+3, I-2,W+2,Ch-2
  
-S+3, D+2, C+3, I-2,W+2,Ch-2 
  
-====Merchants====+**WAGON MASTER (2 HD Laborer)**  
 + 
 +  * AC: 10  HD 2 HP 9  
 +  * Resistance: 12 
 +  * Mods: W-1/N+3/S +4 
 +  * Speed: 30';  Load: 14 
 +  * Morale: -1 
 +  * Stealth +3 Perception -1 
 +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex) 
 +  * Ranged Attack:  -1, Damage: 1d6 bludgeoning (sling) 
 +  * Skill:  Occupation (teamster) +3 
 +  * S+4, D+3, C+4, I-1,W+3,Ch-1 
 + 
 +====MERCHANTS==== 
 +Merchants are members of trading houses who buy, transport and sell goods in bulk.  These also include bankers, pawnbrokers, money changers and financial agents of all kind 
 + 
 +**CLERK:(1HD Expert)** 
 +  * AC: 11  HD 1  HP 5   
 +  * Resistance: 8;  
 +  * Mods: W -2/N+2/S+3 
 +  * Speed: 30';  Load 8 
 +  * Morale: -2 
 +  * Stealth +3, Perception +2 
 +  * Attack, Melee:  +2;   Damage: club 1d6  
 +  * Expertise:  Appraisal +3, Occupation (merchant)+2 
 +  * S -2, D+3, C -2, I+3,W+2,Ch+2 
 + 
 + 
 +**SALESMAN OR BUYER (2 HD Expert)** 
 +  * AC: 12  HD 2  HP 9   
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+4 
 +  * Speed: 30';  Load 9 
 +  * Morale: -1 
 +  * Stealth +4, Perception +3 
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
 +  * Expertise:  Appraisal +4, Insight +4, Occupation (merchant) +4 
 +  * S -1, D+4, C -1, I+4,W+3,Ch +3 
 + 
 +**DEALER (3HD Expert)** 
 +  * AC: 12  HD 3  HP 13    
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+5 
 +  * Speed: 30';  Load 9 
 +  * Morale: -1 
 +  * Stealth +5, Perception +3 
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
 +  * Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5 
 +  * S -1, D+5, C -1, I+5,W+3,Ch +3 
 + 
 +**HOUSE CAPTAIN(4 HD Expert)** 
 +  * AC: 14 (gambeson)  HD 4  HP 17    
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+6 
 +  * Speed: 30';  Load 10 
 +  * Morale: 0 
 +  * Stealth +6, Perception +4 
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword) 
 +  * Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6 
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4 
 + 
 +**MASTER MERCHANT(5 HD Expert)** 
 +  * AC: 14 (gambeson)  HD 5  HP 21   
 +  * Resistance: 10;  
 +  * Mods: W 0/N+4/S+7 
 +  * Speed: 30';  Load 10 
 +  * Morale: 0 
 +  * Stealth +7, Perception +4 
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword) 
 +  * Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7 
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4 
 + 
 +====CRAFTSMEN==== 
 +These are the blacksmiths, goldsmiths, barrel-makers, tailors, shoe-makers, furniture makers etc. who are full-time creators of physical goods.
  
-====Craftsmen==== 
  
 **APPRENTICE:(1HD Expert)** **APPRENTICE:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11 HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
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   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +2; Damage: by weapon +
   * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3    * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3 
- +  * S +2, D+3, C -2, I+3,W+2,Ch-2
-S +2, D+3, C -2, I+3,W+2,Ch-2+
  
  
 **JOURNEYMAN (2 HD Expert)** **JOURNEYMAN (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
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   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
 **MASTER CRAFTSMAN:(3HD Expert)** **MASTER CRAFTSMAN:(3HD Expert)**
-  * AC: 12 (dex)  HD 3  HP 13   +  * AC: 12  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
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   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
 +  * S +3, D+5, C -1, I+5,W+3,Ch-1
  
-S +3, D+5, C -1, I+5,W+3,Ch-1+====SHOP KEEPERS==== 
 +Tavern keepers, food sellers, iron mongers, anyone who buys wholesale and sells directly to the public. 
 + 
 +**MAID, CLEANING BOY (1/2 HD Laborer)**  
 + 
 +  * AC: 10  HD 1/2 HP 2  
 +  * Resistance: 12 
 +  * Mods: W-2/N+2/S+2 
 +  * Speed: 30';  Load 12 
 +  * Morale: -2 
 +  * Stealth +2 Perception -2 
 +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (broom) 
 +  * Skill:  Occupation (domestic work)  +2 
 +  * S+2, D+2, C+2, I-2,W+2,Ch-2 
 + 
 +**STORE CLERK/BARMAN/BARMAID (1 HD Laborer)**  
 + 
 +  * AC: 10  HD 1 HP 5  
 +  * Resistance: 12 
 +  * Mods: W-2/N+2/S +3 
 +  * Speed: 30';  Load: 13 
 +  * Morale: -2 
 +  * Stealth +2 Perception -2 
 +  * Attack: -2;  Damage:  1d6 bludgeoning (club) 
 +  * Skill:  Occupation (customer service) +2 
 +  * S+3, D+2, C+3, I-2,W+2,Ch-2 
 + 
 + 
 +**STORE MANAGER (2 HD Laborer)**  
 + 
 +  * AC: 10  HD 2 HP 9  
 +  * Resistance: 12 
 +  * Mods: W-1/N+3/S +4 
 +  * Speed: 30';  Load: 14 
 +  * Morale: -1 
 +  * Stealth +3 Perception -1 
 +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex) 
 +  * Skill:  Occupation (customer service) +3 
 +  * S+4, D+3, C+4, I-1,W+3,Ch-1 
 + 
 +**HUSTLER:(3HD Special)** 
 +  * AC: 10  HD 3  HP 13    
 +  * Resistance: 9;  
 +  * Mods: W -1/N+3/S+5 
 +  * Speed: 30';  Load 13 
 +  * Morale: -1 
 +  * Stealth +5, Perception +3 
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)  
 +  * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5 
 +  * S +3, D-1, C -1, I+5,W+3,Ch +5
  
-====Shop Keepers==== 
townsmen.1579700250.txt.gz · Last modified: 2020/01/22 13:37 by dave