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townsmen [2020/01/22 16:09] davetownsmen [2020/01/23 13:35] (current) dave
Line 12: Line 12:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (shovel) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
- +  S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **MULE SKINNER (1 HD Laborer)**  **MULE SKINNER (1 HD Laborer)** 
Line 25: Line 24:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage: 1d6 slashing (saex) 
-  * Ranged Attack:  -2, Damage: by weapon+  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling)
   * Skill:  Occupation (teamster) +2   * Skill:  Occupation (teamster) +2
- +  * S+3, D+2, C+3, I-2,W+2,Ch-2
-S+3, D+2, C+3, I-2,W+2,Ch-2+
  
  
Line 40: Line 38:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception -1   * Stealth +3 Perception -1
-  * Attack: -1;  Damage:  by weapon +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex) 
-  * Ranged Attack:  -1, Damage: by weapon+  * Ranged Attack:  -1, Damage: 1d6 bludgeoning (sling)
   * Skill:  Occupation (teamster) +3   * Skill:  Occupation (teamster) +3
- +  * S+4, D+3, C+4, I-1,W+3,Ch-1
-S+4, D+3, C+4, I-1,W+3,Ch-1+
  
 ====MERCHANTS==== ====MERCHANTS====
 Merchants are members of trading houses who buy, transport and sell goods in bulk.  These also include bankers, pawnbrokers, money changers and financial agents of all kind Merchants are members of trading houses who buy, transport and sell goods in bulk.  These also include bankers, pawnbrokers, money changers and financial agents of all kind
 +
 +**CLERK:(1HD Expert)**
 +  * AC: 11  HD 1  HP 5  
 +  * Resistance: 8; 
 +  * Mods: W -2/N+2/S+3
 +  * Speed: 30';  Load 8
 +  * Morale: -2
 +  * Stealth +3, Perception +2
 +  * Attack, Melee:  +2;   Damage: club 1d6 
 +  * Expertise:  Appraisal +3, Occupation (merchant)+2
 +  * S -2, D+3, C -2, I+3,W+2,Ch+2
 +
 +
 +**SALESMAN OR BUYER (2 HD Expert)**
 +  * AC: 12  HD 2  HP 9  
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+4
 +  * Speed: 30';  Load 9
 +  * Morale: -1
 +  * Stealth +4, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
 +  * Expertise:  Appraisal +4, Insight +4, Occupation (merchant) +4
 +  * S -1, D+4, C -1, I+4,W+3,Ch +3
 +
 +**DEALER (3HD Expert)**
 +  * AC: 12  HD 3  HP 13   
 +  * Resistance: 9; 
 +  * Mods: W -1/N+3/S+5
 +  * Speed: 30';  Load 9
 +  * Morale: -1
 +  * Stealth +5, Perception +3
 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
 +  * Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5
 +  * S -1, D+5, C -1, I+5,W+3,Ch +3
 +
 +**HOUSE CAPTAIN(4 HD Expert)**
 +  * AC: 14 (gambeson)  HD 4  HP 17   
 +  * Resistance: 10; 
 +  * Mods: W 0/N+4/S+6
 +  * Speed: 30';  Load 10
 +  * Morale: 0
 +  * Stealth +6, Perception +4
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
 +  * Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4
 +
 +**MASTER MERCHANT(5 HD Expert)**
 +  * AC: 14 (gambeson)  HD 5  HP 21  
 +  * Resistance: 10; 
 +  * Mods: W 0/N+4/S+7
 +  * Speed: 30';  Load 10
 +  * Morale: 0
 +  * Stealth +7, Perception +4
 +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
 +  * Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7
 +  * S +0, D+6, C 0, I+6,W+4,Ch +4
  
 ====CRAFTSMEN==== ====CRAFTSMEN====
Line 54: Line 107:
  
 **APPRENTICE:(1HD Expert)** **APPRENTICE:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11 HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
Line 60: Line 113:
   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +2; Damage: by weapon +
   * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3    * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3 
- +  * S +2, D+3, C -2, I+3,W+2,Ch-2
-S +2, D+3, C -2, I+3,W+2,Ch-2+
  
  
 **JOURNEYMAN (2 HD Expert)** **JOURNEYMAN (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
Line 74: Line 125:
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
 **MASTER CRAFTSMAN:(3HD Expert)** **MASTER CRAFTSMAN:(3HD Expert)**
-  * AC: 12 (dex)  HD 3  HP 13   +  * AC: 12  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
Line 86: Line 136:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
- +  * S +3, D+5, C -1, I+5,W+3,Ch-1
-S +3, D+5, C -1, I+5,W+3,Ch-1+
  
 ====SHOP KEEPERS==== ====SHOP KEEPERS====
Line 103: Line 151:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (broom)
-  * Ranged Attack:  -2, Damage: by weapon+
   * Skill:  Occupation (domestic work)  +2   * Skill:  Occupation (domestic work)  +2
- +  * S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **STORE CLERK/BARMAN/BARMAID (1 HD Laborer)**  **STORE CLERK/BARMAN/BARMAID (1 HD Laborer)** 
Line 117: Line 163:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack: -2;  Damage:  1d6 bludgeoning (club)
-  * Ranged Attack:  -2, Damage: by weapon+
   * Skill:  Occupation (customer service) +2   * Skill:  Occupation (customer service) +2
- +  * S+3, D+2, C+3, I-2,W+2,Ch-2
-S+3, D+2, C+3, I-2,W+2,Ch-2+
  
  
Line 132: Line 176:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception -1   * Stealth +3 Perception -1
-  * Attack: -1;  Damage:  by weapon +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex)
-  * Ranged Attack:  -1, Damage: by weapon+
   * Skill:  Occupation (customer service) +3   * Skill:  Occupation (customer service) +3
- +  * S+4, D+3, C+4, I-1,W+3,Ch-1
-S+4, D+3, C+4, I-1,W+3,Ch-1+
  
 **HUSTLER:(3HD Special)** **HUSTLER:(3HD Special)**
Line 145: Line 187:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5   * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5
- +  * S +3, D-1, C -1, I+5,W+3,Ch +5
-S +3, D-1, C -1, I+5,W+3,Ch +5+
  
townsmen.1579709380.txt.gz · Last modified: 2020/01/22 16:09 by dave