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townsmen [2020/01/22 17:16] davetownsmen [2020/01/23 13:35] (current) dave
Line 12: Line 12:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (shovel) 
-  * Ranged Attack:  -2, Damage: by weapon +  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling) 
- +  S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **MULE SKINNER (1 HD Laborer)**  **MULE SKINNER (1 HD Laborer)** 
Line 25: Line 24:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage: 1d6 slashing (saex) 
-  * Ranged Attack:  -2, Damage: by weapon+  * Attack, Ranged:  -2, Damage: 1d6 bludgeoning (sling)
   * Skill:  Occupation (teamster) +2   * Skill:  Occupation (teamster) +2
- +  * S+3, D+2, C+3, I-2,W+2,Ch-2
-S+3, D+2, C+3, I-2,W+2,Ch-2+
  
  
Line 40: Line 38:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception -1   * Stealth +3 Perception -1
-  * Attack: -1;  Damage:  by weapon +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex) 
-  * Ranged Attack:  -1, Damage: by weapon+  * Ranged Attack:  -1, Damage: 1d6 bludgeoning (sling)
   * Skill:  Occupation (teamster) +3   * Skill:  Occupation (teamster) +3
- +  * S+4, D+3, C+4, I-1,W+3,Ch-1
-S+4, D+3, C+4, I-1,W+3,Ch-1+
  
 ====MERCHANTS==== ====MERCHANTS====
Line 50: Line 47:
  
 **CLERK:(1HD Expert)** **CLERK:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11  HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
Line 56: Line 53:
   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: club 1d6 +  * Attack, Melee:  +2;   Damage: club 1d6 
-  * Attack, Ranged: +2; Damage: by weapon +
   * Expertise:  Appraisal +3, Occupation (merchant)+2   * Expertise:  Appraisal +3, Occupation (merchant)+2
- +  * S -2, D+3, C -2, I+3,W+2,Ch+2
-S -2, D+3, C -2, I+3,W+2,Ch+2+
  
  
 **SALESMAN OR BUYER (2 HD Expert)** **SALESMAN OR BUYER (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
Line 70: Line 65:
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: dagger 1d6 +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise:  Appraisal +4, Insight +4, Occupation (merchant) +4   * Expertise:  Appraisal +4, Insight +4, Occupation (merchant) +4
-S -1, D+4, C -1, I+4,W+3,Ch +3+  * S -1, D+4, C -1, I+4,W+3,Ch +3
  
 **DEALER (3HD Expert)** **DEALER (3HD Expert)**
-  * AC: 12 (dex)  HD 3  HP 13   +  * AC: 12  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
Line 82: Line 76:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5   * Expertise: Appraisal +5 Deception +5, Insight +5, Occupation (merchant)+5
- +  * S -1, D+5, C -1, I+5,W+3,Ch +3
-S -1, D+5, C -1, I+5,W+3,Ch +3+
  
 **HOUSE CAPTAIN(4 HD Expert)** **HOUSE CAPTAIN(4 HD Expert)**
-  * AC: 14 (gambeson +dex)  HD 4  HP 17   +  * AC: 14 (gambeson)  HD 4  HP 17   
   * Resistance: 10;    * Resistance: 10; 
   * Mods: W 0/N+4/S+6   * Mods: W 0/N+4/S+6
Line 95: Line 87:
   * Morale: 0   * Morale: 0
   * Stealth +6, Perception +4   * Stealth +6, Perception +4
-  * Attack, Melee:  +4;   Damage: by weapon (usually sword 1d10) +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
-  * Attack, Ranged: +4; Damage: by weapon +
   * Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6   * Expertise: , Appraisal +6,, Deception +6, Occupation (merchant)+6, Insight +6
- +  * S +0, D+6, C 0, I+6,W+4,Ch +4
-S +0, D+6, C 0, I+6,W+4,Ch +4+
  
 **MASTER MERCHANT(5 HD Expert)** **MASTER MERCHANT(5 HD Expert)**
-  * AC: 14 (gambeson +dex)  HD 5  HP 21  +  * AC: 14 (gambeson)  HD 5  HP 21  
   * Resistance: 10;    * Resistance: 10; 
   * Mods: W 0/N+4/S+7   * Mods: W 0/N+4/S+7
Line 108: Line 98:
   * Morale: 0   * Morale: 0
   * Stealth +7, Perception +4   * Stealth +7, Perception +4
-  * Attack, Melee:  +4;   Damage: by weapon (usually sword 1d10) +  * Attack, Melee:  +4;   Damage: 1d10 slashing (arming sword)
-  * Attack, Ranged: +4; Damage: by weapon +
   * Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7   * Expertise: , Appraisal +7, Deception +7, Occupation (merchant)+7, Insight +7
- +  * S +0, D+6, C 0, I+6,W+4,Ch +4
-S +0, D+6, C 0, I+6,W+4,Ch +4+
  
 ====CRAFTSMEN==== ====CRAFTSMEN====
Line 119: Line 107:
  
 **APPRENTICE:(1HD Expert)** **APPRENTICE:(1HD Expert)**
-  * AC: 11 (Dex)  HD 1  HP 5  +  * AC: 11 HD 1  HP 5  
   * Resistance: 8;    * Resistance: 8; 
   * Mods: W -2/N+2/S+3   * Mods: W -2/N+2/S+3
Line 125: Line 113:
   * Morale: -2   * Morale: -2
   * Stealth +3, Perception +2   * Stealth +3, Perception +2
-  * Attack, Melee:  +2;   Damage: by weapon +  * Attack, Melee:  +2;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +2; Damage: by weapon +
   * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3    * Expertise:  Craft Skill +3,  Appraisal +3, Another Skill +3 
- +  * S +2, D+3, C -2, I+3,W+2,Ch-2
-S +2, D+3, C -2, I+3,W+2,Ch-2+
  
  
 **JOURNEYMAN (2 HD Expert)** **JOURNEYMAN (2 HD Expert)**
-  * AC: 12 (dex)  HD 2  HP 9  +  * AC: 12  HD 2  HP 9  
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+4   * Mods: W -1/N+3/S+4
Line 139: Line 125:
   * Morale: -1   * Morale: -1
   * Stealth +4, Perception +3   * Stealth +4, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon +  * Attack, Melee:  +3;   Damage: 1d6 slashing (saex)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4   * Expertise:  Craft Skill +4, Appraisal +4, Another Skill +4
-S +3, D+4, C -1, I+4,W+3,Ch-1+  * S +3, D+4, C -1, I+4,W+3,Ch-1
  
 **MASTER CRAFTSMAN:(3HD Expert)** **MASTER CRAFTSMAN:(3HD Expert)**
-  * AC: 12 (dex)  HD 3  HP 13   +  * AC: 12  HD 3  HP 13   
   * Resistance: 9;    * Resistance: 9; 
   * Mods: W -1/N+3/S+5   * Mods: W -1/N+3/S+5
Line 151: Line 136:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger)
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5   * Expertise: Craft Skill +5, Appraisal +5, Another Skill +5
- +  * S +3, D+5, C -1, I+5,W+3,Ch-1
-S +3, D+5, C -1, I+5,W+3,Ch-1+
  
 ====SHOP KEEPERS==== ====SHOP KEEPERS====
Line 168: Line 151:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack, Melee: -2;  Damage:  1d6 bludgeoning (broom)
-  * Ranged Attack:  -2, Damage: by weapon+
   * Skill:  Occupation (domestic work)  +2   * Skill:  Occupation (domestic work)  +2
- +  * S+2, D+2, C+2, I-2,W+2,Ch-2
-S+2, D+2, C+2, I-2,W+2,Ch-2+
  
 **STORE CLERK/BARMAN/BARMAID (1 HD Laborer)**  **STORE CLERK/BARMAN/BARMAID (1 HD Laborer)** 
Line 182: Line 163:
   * Morale: -2   * Morale: -2
   * Stealth +2 Perception -2   * Stealth +2 Perception -2
-  * Attack: -2;  Damage:  by weapon +  * Attack: -2;  Damage:  1d6 bludgeoning (club)
-  * Ranged Attack:  -2, Damage: by weapon+
   * Skill:  Occupation (customer service) +2   * Skill:  Occupation (customer service) +2
- +  * S+3, D+2, C+3, I-2,W+2,Ch-2
-S+3, D+2, C+3, I-2,W+2,Ch-2+
  
  
Line 197: Line 176:
   * Morale: -1   * Morale: -1
   * Stealth +3 Perception -1   * Stealth +3 Perception -1
-  * Attack: -1;  Damage:  by weapon +  * Attack, Melee: -1;  Damage:  1d6 slashing (saex)
-  * Ranged Attack:  -1, Damage: by weapon+
   * Skill:  Occupation (customer service) +3   * Skill:  Occupation (customer service) +3
- +  * S+4, D+3, C+4, I-1,W+3,Ch-1
-S+4, D+3, C+4, I-1,W+3,Ch-1+
  
 **HUSTLER:(3HD Special)** **HUSTLER:(3HD Special)**
Line 210: Line 187:
   * Morale: -1   * Morale: -1
   * Stealth +5, Perception +3   * Stealth +5, Perception +3
-  * Attack, Melee:  +3;   Damage: by weapon (usually dagger 1d6) +  * Attack, Melee:  +3;   Damage: 1d6 piercing (dagger) 
-  * Attack, Ranged: +3; Damage: by weapon +
   * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5   * Expertise: Appraisal+5, Deception +5, Insight +5, Occupation (salesman) +5
- +  * S +3, D-1, C -1, I+5,W+3,Ch +5
-S +3, D-1, C -1, I+5,W+3,Ch +5+
  
townsmen.1579713419.txt.gz · Last modified: 2020/01/22 17:16 by dave