angel
ANGEL
When God (or the gods) intervenes a heavenly messenger is sent. These creatures are the most dangerous beings to be encountered, as the divine do not take half measures. The Angel or Archangel can chose whether to manifest as a Spirit in the Spirit World or as a Physical being in the Mundane World as it desires. The Angel is the sort that will arrive as a result of the Messenger of Death divine miracle; the Archangel appears as a result of direct divine intervention.
ANGEL( 12 HD Soldier)
- AC: 22 HD 12 HP 49
- Resistance: 22;
- Mods: W +4/N+8/S+12
- Speed: 50', fly 100' (can pass through physical objects)
- Morale: XXX
- Stealth +4 Perception +4
- Attack, Melee: +12; Damage: 3d12+1 fire or slashing(fiery sword) x2
- Immune: non-magic weapons, divine magic
- Resistant: arcane spells, fire, cold, lightning, acid
- Divine Spells: can cast any level 1-3 divine miracle.
- Multi-attack: may make 2 melee attacks
- S+12 D+12, C+7, I+7, W+7,Ch+7
ARCHANGEL (18 HD Special)
- AC: 22 HD 18 HP 144
- Resistance: 22;
- Mods: W +12/N+12/S+12
- Speed: 60', Fly 120'
- Morale: XXX
- Stealth +12, Perception +12
- Attack, Melee: +12 Damage: 4d10+1 (flaming sword x4, fire or slashing); Magic Attacks: +12
- Resistant: arcane spells, fire, acid, cold, lightning
- Immune: non-magical weapons, divine magic,
- Multi-Attack: the Archangel can make up to 4 melee attacks with its flaming sword per round.
- Radiant Burst: 6 times per turn, 90’ diameter sphere, 18d6 of radiant damage, Dex to avoid.
- Word of the Lord: spoken command to all non-evil within 200', Wisdom check vs. Archangel's magic attack roll or instantly obey.
- Miracles: Archangel can cast any Divine Magic miracle, +12 casting
- S+12, D +12, C+12, I +12,W+12,Ch+12
angel.txt · Last modified: 2020/01/23 21:38 by dave