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EXPERT RETAINERS
Expert retainers are trained in useful skills that are in demand among adventuring parties. They come equipped with light armor and 1-2 simple weapons, plus appropriate items of their trade (as DM judges).
Weak Mod: CON, CHA, morale, resistance
Normal Mod: STR, WIS, missile and melee attacks, perception
Strong Mod: DEX, INT, stealth, 3 skills chosen by DM
Example: an expert “burglar” might have “lock-picking”, “traps” and “investigation” as his skills and show up with leather armor, lockpicks, a dagger, sling and crowbar. An expert “tracker” on the other hand might have “survival”, “herbalism” and “Lore (animals)” as his skills and show up in a gambeson with a hunting bow and hatchet.
Possible Expertises:
- Burglar
- Tracker
- Guide
- Scout / Woodsman
- Alchemist
- Barber / Surgeon
- Physician
- Teamster
- Minstrel
- Gambler
- Poisoner
- Herbalist
- Sage
- Historian
Class E Expert (Apprentice):
- AC: 12 (light armor) HD 1/2 HP 2
- Resistance: 8;
- Mods: W -2/N+2/S+2
- Speed: 30'; Load 12
- Morale: -2
- Stealth +2, Perception +2
- Attack, Melee: +2; Damage: by weapon
- Attack, Ranged: +2; Damage: by weapon
- Expertise: 3 related professional skills at +2
S +2, D+2, C -2, I+2,W+2,Ch-2
Class D Expert:
- AC: 12 (light armor) HD 1 HP 5
- Resistance: 8;
- Mods: W -2/N+2/S+3
- Speed: 30'; Load 12
- Morale: -2
- Stealth +3, Perception +2
- Attack, Melee: +2; Damage: by weapon
- Attack, Ranged: +2; Damage: by weapon
- Expertise: 3 related professional skills at +3
S +2, D+3, C -2, I+3,W+2,Ch-2
Class C Expert:
- AC: 12 (light armor) HD 2 HP 9
- Resistance: 9;
- Mods: W -1/N+3/S+4
- Speed: 30'; Load 13
- Morale: -1
- Stealth +4, Perception +3
- Attack, Melee: +3; Damage: by weapon
- Attack, Ranged: +3; Damage: by weapon
- Expertise: 3 related professional skills at +4
S +3, D+4, C -1, I+4,W+3,Ch-1
Class B Expert:
- AC: 12 (light armor) HD 3 HP 13
- Resistance: 9;
- Mods: W -1/N+3/S+5
- Speed: 30'; Load 13
- Morale: -1
- Stealth +5, Perception +3
- Attack, Melee: +3; Damage: by weapon
- Attack, Ranged: +3; Damage: by weapon
- Expertise: 3 related professional skills at +5
S +3, D+5, C -1, I+5,W+3,Ch-1
Class A Expert:
- AC: 12 (light armor) HD 4 HP 17
- Resistance: 10;
- Mods: W 0/N+4/S+6
- Speed: 30'; Load 14
- Morale: +0
- Stealth +6, Perception +4
- Attack, Melee: +4; Damage: by weapon
- Attack, Ranged: +4; Damage: by weapon
- Expertise: 3 related professional skills at +6
S +4, D+6, C 0, I+6,W+4,Ch+0
Master (Elite Expert)
- AC: 12 (light armor) HD 5 HP 21
- Resistance: 10;
- Mods: W 0/N+4/S+7
- Speed: 30'; Load 14
- Morale: +0
- Stealth +7, Perception +4
- Attack, Melee: +4; Damage: by weapon
- Attack, Ranged: +4; Damage: by weapon
- Expertise: 3 related professional skills at +7
S +4, D+7, C 0, I+7,W+4,Ch+0