knight_of_hell
KNIGHT OF HELL
When a Destroyer Demon possesses the body of a Knight, it transforms it into a Knight of Hell, its armor blackens, fire licks from the edge of its body and its eyes become burning, fiery orbs. A nearby horse will also be possessed, becoming a Hell Horse (a maximum Hit Point 5 HD brute).
KNIGHT OF HELL ( 10 HD Soldier)
- AC: 22 HD 10 HP 41
- Resistance: 22; vs. magic 13
- Mods: W +3/N+7/S+12
- Speed: 30', 65' when mounted on a Hell Horse
- Morale: +12
- Stealth 0 Perception 0
- Attack, Melee: +12; Damage: 3d8+2 slashing (arming sword)
- Attack, Melee: +12; Damage: 3d8+2 piercing (lance, double on charge)–Reach
- Attack, Melee:: +12; Damage: 3d4+2 bludgeoning or piercing (mace or dagger)
- Terrible Critical: scores a critical hit on 19-20, which also inflicts the pained condition
- Riding Master: advantage to all riding checks and can mount/dismount as quick action
- Knightly Combat: various advantages when fighting mounted
- Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons
- Immune: fire and cold
- Terrifying Aspect: all human NPC's must make a morale check when encounter begins
- Hell's Command: the Knight of Hell can give orders to any Imp, Pit Spawn, or Undead of fewer HD than it has.
- S+12 D+12, C+7, I+7, W+7,Ch+7
HELL HORSE (5 HD Brute)
- AC: 14 HD 5 HP 40
- Resistance: 15
- Mods: W 0/N+4/S+7
- Speed: 65': Load 100
- Morale: +7
- Stealth 0, Perception 0
- Attack, Melee: +4; Damage: 2d8 bludgeoning (hooves)
- Trample: when rider charges into melee, horse can make 2 hoof attacks (trample), knocking prone any man-sized or smaller target hit in addition to damage.
- Hellish Defense: resistant (half damage) to all non-magical weapons, arcane spells, and natural weapons
- Immune: fire and cold
- S+7/D 0/C+7/I 0/W+4/Ch+4
knight_of_hell.txt · Last modified: 2020/01/23 21:04 by dave