roadmap
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roadmap [2015/06/28 17:45] – dave | roadmap [2018/03/02 18:19] (current) – external edit 127.0.0.1 | ||
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Here is my current skeleton. | Here is my current skeleton. | ||
- | * Portchester breaks the truce with the Old Ones. | + | **Jason GM** |
- | * Perhaps | + | * The clockwork horrors attack forcing |
- | * Perhaps this is all engineered by agents | + | |
- | * The clockwork horrors attack forcing | + | **Andrew GM** |
+ | * Portchester breaks the truce with the Old Ones. | ||
+ | | ||
+ | * The new king musters his armies and attacks into the lands of the Old Ones. The Old Ones retaliate, flanking the attacking army by rising out of their tunnels. | ||
+ | * Perhaps this is all engineered by agents of Dengwur to start a war with his old enemies? | ||
+ | * These events will happen behind the scenes. | ||
+ | * < | ||
+ | * The Skull Collectors sneak into the secret facility the lawful church is using to store the artifacts taken from Murderface and Tiberio. | ||
+ | * The Temple of Mars Ultores | ||
+ | * However, an elite group must sneak into Portchester to activate the Augur' | ||
+ | * The Skull Collectors are welcomed back to Portchester as heroes after being proven the slayers of those that caused war with the Old Ones. | ||
+ | * Dwarven slaves of the Old Ones, used for mining all the tunnels that the Old Ones had used for centuries, are liberated by Murderface and the coalition. | ||
+ | * The dwarves help to engineer the Old Ones' fall because they are underestimated. | ||
- | * The Temple | + | **Dave GM** |
+ | | ||
+ | * Dengwur' | ||
+ | * The Skull Collectors learn a surprising secret about Dengwur' | ||
+ | |||
+ | **Automated GM** | ||
+ | * Dengwur takes over Orchester in a bloodless coup. | ||
+ | * He brings in Therks | ||
+ | * Many of the leaders of Orchester are charmed or turned into undead in order to serve Dengwur | ||
+ | * We get Bob to decide between several versions of Dengwur and actually play him. | ||
+ | * Lots of demons, including another one or two of the obelisk demons | ||
+ | * The Skull Collectors must fight their way through Therk lands to Orchester to drive Dengwur from the mortal plane for good, leaving him to wander the demon pits of hell forever (forever?) | ||
- | *The Skull Collectors are welcomed back to the city as heroes after being proven the slayers of those that caused war with the Old Ones. | ||
- | * Dwarven slaves of the Old Ones, used for mining all the tunnels that the Old Ones had used for centuries, are liberated by Murderface and the coalition. | ||
- | * The dwarves help to engineer the Old Ones' fall because they are underestimated. | ||
- | * The Skull collectors fight big stand-up battles against Dengwur' | ||
- | * Dengwur' | ||
- | * Dengwur takes over Orchester in a bloodless coup. | ||
- | * He brings in Therks to act as secret police. | ||
- | * Many of the leaders of Orchester are charmed or turned into undead in order to serve Dengwur | ||
- | * We get Bob to decide between several versions of Dengwur and actually play him. | ||
- | * Lots of demons, including another one of those obelisk things | ||
- | * The Skull Collectors must fight their way through Therk lands to Orchester to drive Dengwur from the mortal plane for good, leaving him to wander the demon pits of hell forever (forever?) | ||
** | ** | ||
Excellent roadmap. | Excellent roadmap. | ||
+ | |||
+ | The clockwork horrors, and the temple of Mars Ultores, will take maybe two or three sessions (or more), depending on clever planning (or lack thereof). |
roadmap.1435513515.txt.gz · Last modified: 2018/03/02 18:17 (external edit)