User Tools

Site Tools


the_current_state_of_things

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
the_current_state_of_things [2013/07/15 14:21] davethe_current_state_of_things [2018/04/17 16:18] (current) – external edit 127.0.0.1
Line 1: Line 1:
-**Current Date:** March 1, 2056+**Current Date:** June 1, 2056
  
 **Player Positions**:  all player characters are members of the Scarptown Outlander Squad **Player Positions**:  all player characters are members of the Scarptown Outlander Squad
Line 5: Line 5:
 **Equipment**:  any player character or Outlander NPC can acquire any of the items below for his personal use, up to his carrying capacity in weight for "free" at the beginning of any game session. **Equipment**:  any player character or Outlander NPC can acquire any of the items below for his personal use, up to his carrying capacity in weight for "free" at the beginning of any game session.
  
-__Available Missile Weapons__:  sling, bad short bow, bad crossbow, good crossbow, all thrown weapons, zip gun, ammunition for any black powder firearm, bad pistol, good pistol, bad musket, good musket, long rifle, blunderbuss+__Available Missile Weapons__:  sling, bad short bow, bad crossbow, good crossbow, all thrown weapons, zip gun, bad pistol, good pistol, bad musket, good musket, long rifle, blunderbuss 
 +__ 
 +Ammunition Available__:  arrows and crossbow bolts,  powder and shot for all black-powder weapons,  catridges for all sorts of catridge firearms.
  
 __Available Melee Weapons__:  all melee weapons __Available Melee Weapons__:  all melee weapons
Line 15: Line 17:
 __Whiskey and Molotovs__: at the beginning of each mission, the Outlander team can ask for 2d6 gallons of whiskey from the marshal's stores,  that die roll can ace (but only once).   Any gallon can be swapped for 2 molotov cocktails, if desired.  Any gallon can be swapped for 2 gallons of diesel fuel. __Whiskey and Molotovs__: at the beginning of each mission, the Outlander team can ask for 2d6 gallons of whiskey from the marshal's stores,  that die roll can ace (but only once).   Any gallon can be swapped for 2 molotov cocktails, if desired.  Any gallon can be swapped for 2 gallons of diesel fuel.
  
 +
 +THE CAMPAIGN IS COMPLETE
  
    
  
  
the_current_state_of_things.1373898102.txt.gz · Last modified: 2018/04/17 16:06 (external edit)

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki